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  1. #1

    Default Creatures of the Night

    Not so sure about the name of the mod, just made it up now. This is the fourth forum I've posted this in. Anyway, I had a dream last night about a RTW General who became a Vampire. At first he feared his new powers, but after not too long he came to embrace them. Later on, however, the people learned of his dark secret and turned on him. This inspired me to create this mod. This will be for RTW version 1.5.

    How you become a vampire

    Alright, I'm thinking that you have a chance of contracting the vampire disease any time one of your generals, spies, diplomats, or assassins end the turn outside of a city. There will be a small chance (higher for spies, diplomats, and assassins) every turn that you wait outside of a city.

    Now, when you first get "bit by a vampire", you get a trait that says something like "taken ill". The description will be "This man has contracted a strange illness, but no one knows what it is", and will lower the guy's movement points. After a few turns, his trait will change to "Creature of the Night", and he'll be a vampire.

    Effects of "Creature of the Night"

    For Generals: I'm not so sure yet. I'm thinking It'll give them many more hitpoints, since vampires are strong. A drop in Influence, but a moral boost for the troops.

    For Diplomats: It'll just give them a drop in Influence. Or perhaps a raise, since he could use fear to help negotiate. I'm not sure.

    For Spies and Assassins: It improves their skills.

    Retinue effects of Vampirism

    Alright, I think being a vampire should attract certain ancillaries (ancillaries are things like aged retainer, bodygaurd, etc) and scare away other ones. I need some ideas for new ancillaries to get for being a vampire.

    Any ideas are welcome!

    Update: Here are some of my newer ideas:

    - A "secretness" level of your Vampirism. The longer you've been a vampire, the higher the chances are that people will find out your secret. The more of a secret it is, the less effect it will have on your Influence and Public Order. Once the secret is out, your vampire general will get much lower influence, law, and things like that.

    - A "thirst" level for your Vampire General. The longer you go without winning battles, the thirstier your general gets. The thirstier he gets, the weaker he gets. You won't die from not fighting, but you will suffer some ill side effects.
    - A Vampire epiphet (the title given to them), like "Decimas the Bloodsucker"

    - Having it be genetic (not sure about this one) as well.

    Any ideas are still welcome!
    Last edited by SSJVegetaTrunks; 07-31-2007 at 02:28.

  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Creatures of the Night

    I'm not actually suggesting you pinch all the ideas people came up with for our mod - but you might get some ideas from this:
    http://www.twcenter.net/forums/showthread.php?t=107517


    (vampires are quite good fun - but werewolves are better )
    Not used mods before? Looking for something small and fun?!
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  3. #3
    Witch Smeller Persuivant Member Fate's Avatar
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    Default Re: Creatures of the Night

    Wouldnt it be better to run it through BI 1.6?
    You could use night battles then, something id imagine to be reasonably fundamental with vampires.
    Quote Originally Posted by Slug For A Butt
    Hmm... if the AI was programmed to emulate the most stupid Generals in history, that would explain a lot.

    "Oh, what sad times are these when passing ruffians can say "Ni" at will to old ladies. There is a pestilence upon this land! Nothing is sacred. Even those who arrange and design shrubberies are under considerable economic stress at this point in time."

  4. #4
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Creatures of the Night

    Or there is always:
    https://forums.totalwar.org/vb/showthread.php?t=59950
    which shows how to add night battles to RTW....

    access to night battles is controlled by the character traits, so it would be something that would fit quite well, if your general got the trait when he became a vampire.
    Not used mods before? Looking for something small and fun?!
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  5. #5

    Default Re: Creatures of the Night

    Are you sure that would work, even without BI installed?! I have BI installed, but people that download my mod might not. THANK YOU either way! Now I just need to figure out a way to make the vampires actually weaker in day battles and stronger in night battles.

  6. #6
    Witch Smeller Persuivant Member Fate's Avatar
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    Default Re: Creatures of the Night

    Quote Originally Posted by Makanyane
    Or there is always:
    https://forums.totalwar.org/vb/showthread.php?t=59950
    which shows how to add night battles to RTW....

    access to night battles is controlled by the character traits, so it would be something that would fit quite well, if your general got the trait when he became a vampire.
    You had to go and show me up didnt you Makanyane!


    But nah, if it works like that, then do it on the RTW engine, though i do think that BI could offer other things (such as legendary weapons) etc
    Quote Originally Posted by Slug For A Butt
    Hmm... if the AI was programmed to emulate the most stupid Generals in history, that would explain a lot.

    "Oh, what sad times are these when passing ruffians can say "Ni" at will to old ladies. There is a pestilence upon this land! Nothing is sacred. Even those who arrange and design shrubberies are under considerable economic stress at this point in time."

  7. #7

    Default Re: Creatures of the Night

    Thanks, Makanyane! It's working fine. Now I'll include Night Battles in CotN, too!

    UPDATE: Spies, Assassins, Diplomats, and Generals can now all be vampires. I am now working on going more in-depth with Vampire Generals.

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