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  1. #1
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Problems riding down fleeing troops

    Sometimes the chasers are walking behind the routers, adapting their speed to theirs, killing just two guys on the whole way to the red line. It normally helps to order them to a point way ahead, then let them charge again, or just switch the chasers to pursue another routing unit.

    If a unit of sallied troops rout, let a cavalry unit hunt them. It's only important that there are still a few of the routers alive when going through the gates. Then your cavalry will conquer the gate, the gate will be yours, further routers have to go all the way round the city. Inside the city, you can easily "conquer" the rest of the gates, leaving the enemy no chance. Then just occupy the town center - done. Works with wooden walls only, of course.

  2. #2
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Problems riding down fleeing troops

    too bad the city i was attacking when that unit got trapped was a large stone wall. =(
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  3. #3

    Default Re: Problems riding down fleeing troops

    You think thats hard?

    Try it with Chariots :P
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    Member Member Sand's Avatar
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    Default Re: Problems riding down fleeing troops

    I find it very frustrating too. The only answer is to micro manage your cavalry as they pursue the enemy and keep moving them to a point ahead of the enemy. Truly a pain, but lifes not easy. The only other "solution" Ive found so far is to have 400 rested light cavalry doing the chasing.

  5. #5
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Problems riding down fleeing troops

    Usually the thing about following a unit and not fighting them is due to the chasers chasing the 'middle' of the unit, as Kham said. If you ever have lengthy phalanx-on-phalanx battle, you might have noticed that some guys wander backwards a hundred meters or so during the fight. Those guys really cause problems when the unit eventually breaks.

    I believe the thing with chasing units who are retreating into a town is a pathfinding problem with the walls of the city.

    Anyone tried to chase down units in M2TW?


  6. #6
    Member Member Satyros's Avatar
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    Default Re: Problems riding down fleeing troops

    In the early rounds of the inevitable blitzing ( when playing with poor factions ) it is essential that the sallying troops NEVER return inside to prolong the siege to even six whole turns .

    I usually curse at just about everything in the history of mankind when for the 1000th time my horsies stop the minute they touch a routing unit . This has only happened when the enemy sallies . I do not consider the rest actual problems , because it doesn't bother me much when the capture of a city isn't at stake ..... Stupid horses .... Grrgrgrrrhrlhrhrlhrhlrhhrlhrlhrlhrlhrlgrrghlgrhlgrhrhrhhrhrrrrrr.

    I also have on many occasions experienced a non victory with a captured central square even after the counter reaches 0:00 . If there are routers outside the ( captured ) gates , the battle doesn't end .

    Today I experienced something brand new .

    Usually , while trying to kill as many routers as possible so as to achieve an "army routs " result - if I cannot kill every sallying soldier - and capture the city , I always " continue battle " and wait for them to regroup , come outside again , kill 2-3 with the horses ( all ranged weapons long gone , much needed to achieve routing in the first place ) until the time passes . ( I play with time limit on , because the AI is stupid and sometimes attacks and just sits there with a billion troops against my few hardy men and actually expects me to attack it .)

    Anyway today at the phase of rout-go-in-come-out-rout etc , the timer reached 0 minutes ...

    .....and started counting negative minutes .

    How's that for a ballbreaker ?

    I know you might accuse me of abusing stuff etc but the game is too hard for me , and I keep my slingers to a maximum of 4 units ( in a full stack ) , but usually 2-3 . Another question that pops to mind is : how deep in debt do you plunge when playing ... say .. the Aedui ? Pontos ?

    About the wandering phalangitai , I've noticed that ( when this happens in your army )if the moment you notice it just select it and hit backspace , the unit will try to regain formation . Didn't work every time for me though , which leaves me in the not so happy position to curse at everything in the history of mankind .

    Satyros
    Last edited by Satyros; 08-01-2007 at 23:30.
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  7. #7

    Default Re: Problems riding down fleeing troops

    Quote Originally Posted by Satyros
    About the wandering phalangitai , I've noticed that ( when this happens in your army )if the moment you notice it just select it and hit backspace , the unit will try to regain formation.
    The wandering phalangitai are caused when your phalanx attacks the enemy instead of defending against it. If you hit backspace, it'll stop attacking, hence why.

    Quote Originally Posted by Satyros
    Another question that pops to mind is : how deep in debt do you plunge when playing ... say .. the Aedui ? Pontos ?
    For Aedui, a good -10k at most. But then, I steamroll through the whole of Gaul, first the independents, then the Arverni. I limit myself to two half stacks, at most, though.

  8. #8
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Problems riding down fleeing troops

    Quote Originally Posted by MarcusAureliusAntoninus
    Usually the thing about following a unit and not fighting them is due to the chasers chasing the 'middle' of the unit, as Kham said. If you ever have lengthy phalanx-on-phalanx battle, you might have noticed that some guys wander backwards a hundred meters or so during the fight. Those guys really cause problems when the unit eventually breaks.

    I believe the thing with chasing units who are retreating into a town is a pathfinding problem with the walls of the city.

    Anyone tried to chase down units in M2TW?
    GOD!!!I HATE WHEN THAT HAPPENS!!!!! i made a video/slideshow about when that happened- it looked kinda funny
    http://s199.photobucket.com/albums/a...t=03ac4dd9.flv
    On the Path to the Streets of Gold: a Suebi AAR
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  9. #9
    Member Member Chris1959's Avatar
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    Default Re: Problems riding down fleeing troops

    I found that increasing game speed to max really solves the problem. Cavalry then swarm round routers like pirahanas leaving few if any survivors, quite scary to watch!

    However, only do this when you have the enemy in complete retreat, either all units routing or leaving the battle.
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  10. #10
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Problems riding down fleeing troops

    Quote Originally Posted by hooahguy14
    GOD!!!I HATE WHEN THAT HAPPENS!!!!! i made a video/slideshow about when that happened- it looked kinda funny
    http://s199.photobucket.com/albums/a...t=03ac4dd9.flv
    LOL - great title too


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