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  1. #1
    Member Member Satyros's Avatar
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    Default Re: Problems riding down fleeing troops

    In the early rounds of the inevitable blitzing ( when playing with poor factions ) it is essential that the sallying troops NEVER return inside to prolong the siege to even six whole turns .

    I usually curse at just about everything in the history of mankind when for the 1000th time my horsies stop the minute they touch a routing unit . This has only happened when the enemy sallies . I do not consider the rest actual problems , because it doesn't bother me much when the capture of a city isn't at stake ..... Stupid horses .... Grrgrgrrrhrlhrhrlhrhlrhhrlhrlhrlhrlhrlgrrghlgrhlgrhrhrhhrhrrrrrr.

    I also have on many occasions experienced a non victory with a captured central square even after the counter reaches 0:00 . If there are routers outside the ( captured ) gates , the battle doesn't end .

    Today I experienced something brand new .

    Usually , while trying to kill as many routers as possible so as to achieve an "army routs " result - if I cannot kill every sallying soldier - and capture the city , I always " continue battle " and wait for them to regroup , come outside again , kill 2-3 with the horses ( all ranged weapons long gone , much needed to achieve routing in the first place ) until the time passes . ( I play with time limit on , because the AI is stupid and sometimes attacks and just sits there with a billion troops against my few hardy men and actually expects me to attack it .)

    Anyway today at the phase of rout-go-in-come-out-rout etc , the timer reached 0 minutes ...

    .....and started counting negative minutes .

    How's that for a ballbreaker ?

    I know you might accuse me of abusing stuff etc but the game is too hard for me , and I keep my slingers to a maximum of 4 units ( in a full stack ) , but usually 2-3 . Another question that pops to mind is : how deep in debt do you plunge when playing ... say .. the Aedui ? Pontos ?

    About the wandering phalangitai , I've noticed that ( when this happens in your army )if the moment you notice it just select it and hit backspace , the unit will try to regain formation . Didn't work every time for me though , which leaves me in the not so happy position to curse at everything in the history of mankind .

    Satyros
    Last edited by Satyros; 08-01-2007 at 23:30.
    Smell the battle in the wind, before you see us.Winterhorde of furyride, the wind will lead us.

  2. #2

    Default Re: Problems riding down fleeing troops

    Quote Originally Posted by Satyros
    About the wandering phalangitai , I've noticed that ( when this happens in your army )if the moment you notice it just select it and hit backspace , the unit will try to regain formation.
    The wandering phalangitai are caused when your phalanx attacks the enemy instead of defending against it. If you hit backspace, it'll stop attacking, hence why.

    Quote Originally Posted by Satyros
    Another question that pops to mind is : how deep in debt do you plunge when playing ... say .. the Aedui ? Pontos ?
    For Aedui, a good -10k at most. But then, I steamroll through the whole of Gaul, first the independents, then the Arverni. I limit myself to two half stacks, at most, though.

  3. #3
    Member Member Satyros's Avatar
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    Default Re: Problems riding down fleeing troops

    I take it that no solution to crapy horse behaviour against sallying troops exists ?

    Does this happen to everyone ?

    Satyros
    Smell the battle in the wind, before you see us.Winterhorde of furyride, the wind will lead us.

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