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Thread: Questions about Personal Security and General Hitpoints

  1. #1

    Default Questions about Personal Security and General Hitpoints

    What are they at by default and how high and low can they go?

    EDIT: Another VERY important question: how do you make faction-specific traits? If I remember correctly, you can do it by adding something like "IsFactionThrace" for the conditions of the triggers. Can anyone please confirm this?
    Last edited by SSJVegetaTrunks; 07-31-2007 at 18:09.

  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Questions about Personal Security and General Hitpoints

    For faction specific trait use
    Condition FactionType vandals
    in trigger or
    Condition blah.....
    and FactionType vandals
    Personal security I've used up to 100 - embarrassingly that doesn't make generals immune from assassination in game though.

    Hit points I haven't tried doing anything extreme with.
    Not used mods before? Looking for something small and fun?!
    Download the:

  3. #3

    Default Re: Questions about Personal Security and General Hitpoints

    Ok, thank you! Does the "FactionType" condition work for RTW 1.5 or just for BI? Because I use RTW.

  4. #4

    Default Re: Questions about Personal Security and General Hitpoints

    Anyone know? I suppose I could just try it to find out.

    EDIT: Another question - can you make having a certain building in a city be a condition for a trigger that takes place when character comes of age? For example:

    If I want to make it so that if you have an academy in a city, and a general comes of age in that city, that he will gain a certain trait?

    EDIT: Yet another question - how does the GeneralNumKillsInBattle condition work? Does that mean that the general himself has to kill that many troops, or that his body guard unit has to? Is there a list of all conditions possiblef or traits?
    Last edited by SSJVegetaTrunks; 08-01-2007 at 20:34.

  5. #5
    Anything that isn't 'member' Member Squid's Avatar
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    Default Re: Questions about Personal Security and General Hitpoints

    Quote Originally Posted by SSJVegetaTrunks
    Ok, thank you! Does the "FactionType" condition work for RTW 1.5 or just for BI? Because I use RTW.
    Yes it works for rtw 1.5.

    Quote Originally Posted by SSJVegetaTrunks
    Anyone know? I suppose I could just try it to find out.

    EDIT: Another question - can you make having a certain building in a city be a condition for a trigger that takes place when character comes of age? For example:

    If I want to make it so that if you have an academy in a city, and a general comes of age in that city, that he will gain a certain trait?
    SettlementBuildingExists =>< buildingname

    where buildingname is the name of the building in question in EDB.

    Quote Originally Posted by SSJVegetaTrunks
    EDIT: Yet another question - how does the GeneralNumKillsInBattle condition work? Does that mean that the general himself has to kill that many troops, or that his body guard unit has to?
    The general has to kill that number of troops.

    Quote Originally Posted by SSJVegetaTrunks
    Is there a list of all conditions possiblef or traits?
    Yes, if you dig around the downloads section its called BI_docs.zip, although it's updated for 1.6, everything works with 1.5 as well.

    -Trait/Ancillary/Building Editor

    "Two things are infinite: the universe and human stupidity;
    and I'm not sure about the universe." -----Albert Einstein

  6. #6
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: Questions about Personal Security and General Hitpoints

    Not everything. There are things that just won't work (like the PreBattle event) and others that only work in specific files (like FactionwideAncillaryExists and WorldwideAncillaryExists).

    We used to have a thread just for discussing events, conditions and commands, you should be able to dig it up.

  7. #7
    Anything that isn't 'member' Member Squid's Avatar
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    Default Re: Questions about Personal Security and General Hitpoints

    That thread is outdated, as many (all?) of the things introduced in BI do not even appear there, such as your two examples above.

    -Trait/Ancillary/Building Editor

    "Two things are infinite: the universe and human stupidity;
    and I'm not sure about the universe." -----Albert Einstein

  8. #8

    Default Re: Questions about Personal Security and General Hitpoints

    Thank you! Now I wonder... How do I add new conditions, and where can I find a list of the Trait effects, and how can I make new trait effects?

    EDIT: I'd like to see a list of ALL possible effects. I'm curious to see the kinds of effects these triggers can have.
    Last edited by SSJVegetaTrunks; 08-03-2007 at 22:47.

  9. #9
    Anything that isn't 'member' Member Squid's Avatar
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    Default Re: Questions about Personal Security and General Hitpoints

    As far as I know there is no complete list of effects, if you look through the traits and ancillaries files you will be able to generate a list of all the effects that CA used in their release.

    You can't make create new conditions (such as checking if a player has a particular ancillary) or new effects (such as MissleCommand which would be similar to InfantryCommand or Calvalry Command)

    EDIT: The file I suggested you find earlier in this thread will have a list of conditions as well as events that can be used.
    Last edited by Squid; 08-07-2007 at 19:56.

    -Trait/Ancillary/Building Editor

    "Two things are infinite: the universe and human stupidity;
    and I'm not sure about the universe." -----Albert Einstein

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