I like this as well, but would prefer only 1 sleep period per 6 turns. 1 per 4 is a rather large amount of turns dedicated to sleeping. No one is going to want to sleep on the first three turns, which means that everyone is going to fall asleep on turn 4 of the game. If there are 6 turns, people will start to vary their sleep cycles a lot more. Plus, having multiple night turns will allow for people to utilize 'night fighting' techniques and make use of weapons like a night vision scope. You may find some people sleeping in the day and attacking at night, which will increase some tension.Originally Posted by Sarathos
Two sleeping turns are likewise too much for the game, especially with 6 turns or less, since that's essentially 1/3 of your turns sleeping. I think 1 in 6 is realistic as well. People are fighting for their lives, so they will be jacked up on adrenalin. They won't need as much sleep to keep them going for the few days that the game lasts.
Bookmarks