Page 1 of 21 1234511 ... LastLast
Results 1 to 30 of 606

Thread: King of the Romans OOC thread IX

  1. #1
    Senior Member Senior Member econ21's Avatar
    Join Date
    Oct 2002
    Posts
    9,651

    Default King of the Romans OOC thread IX

    This thread is for all out of character discussion of the King of the Romans PBM - a HRE M2TW game. Please post in this thread if you have any queries or are unsure where to post.

    The list of players and description of their avatars is maintained in the first post of the Chancellor and Governors thread:

    https://forums.totalwar.org/vb/showp...81&postcount=1



    *************KOTR FAQ (UPDATED)**********************

    The following paragraphs are designed to provide a simple understanding of the KOTR game and how it works. If anything in these paragraphs conflicts with one of the Game Rules, the Rule takes precedent.

    Introduction

    The general idea of the King of the Romans (KOTR) game is to allow a large group of players to determine the fate and development of the Holy Roman Empire in M2TW.

    All players are “Electors” and will belong to one of the four Ducal Houses, Franconia (north), Swabia (west), Austria (east) or Bavaria (south). Eventually all players will be represented by an in-game character known as an “avatar.” This will typically be a general, but agents such as spies, priests or diplomats can be used as well upon request. It is not advisable to use an assassin as an avatar, as they have short life expectancies. If a player’s avatar gets into a battle, the player is expected to download the savegame and fight the battle.

    Collectively, the Electors form the Imperial Diet. This has two functions - to elect a Chancellor and to create Edicts. The Chancellor will be the “reigning player” and control the game during his term in office. He will move all the generals, authorize any buildings from the build queues and train any units/agents. “Edicts” are laws that require the Chancellor to take specific actions. These can be very wide ranging in scope, but typically include such things as declaring war against another nation, seeking an alliance with a neutral country, or making peace with an enemy nation.

    How to Join the Game

    In order to join the game and get started, all you need to do is post in the current OOC thread that you would like to join and select one of the four Ducal Houses. You can then start participating in as much or as little detail as you wish. You will always be able to find the location of the relevant game threads in the second post of the Imperial Library.

    The Ranks

    KOTR attempts to mimic the feudal political system of medieval Europe. There are several ranks which each player can obtain, all of which come with their own benefit and responsibilities. If you wish to be highly involved, you can take on roles that require more work and responsibility. If you wish to simply observe and cast votes during election times, you will have to do very little. The extent of your involvement is entirely up to you.

    Electors

    All players, except the Emperor, are Electors, even if they hold another rank. It is the lowest rank in the game and all new players begin at this level. As an Elector, you may speak in the Imperial Diet, propose one Edict per session, vote on Edicts, and vote for Chancellor. All Electors belong to one of the Ducal Houses. You are not required to follow the orders or suggestions of your Duke, but he has the ability to bestow and remove ranks and privileges. If you have ambitions to rise to a higher rank, carefully consider whether your Duke will approve of your actions or not.

    It is important to remember that you can only freely propose one personal Edict per Diet session. Choose an issue that is important to you and think very carefully about how you word it. A poorly worded or unimportant Edict can easily be ignored and forgotten. The only way you can propose more than one Edict per Diet session is through the approval of your Duke.

    Electors will be provided with avatars on the basis of seniority; first come, first served. Generals are the most popular avatars and there may be a waiting period to obtain one. Agent avatars can usually be obtained quickly, but are not as complex and are not really suited for players who wish to rise to a higher rank. If you take a general as an avatar, you will be expected to fight any battles the avatar gets into, assuming he commands the army. You will have 48 hours in which to fight the battle after you are notified about it. When that time expires, the battle will be autoresolved, which could result in the death of your avatar. If you do not want to fight battles and there is a shortage of generals for avatars, please do not accept one. If you want an avatar but do not wish to fight, please consider using an agent.

    Counts

    Counts are prominent nobles within their Houses. The title of Count can be bestowed upon an Elector by his Duke. The role of Count is identical to that of an Elector with a general avatar, with a few exceptions.

    A Count rules over one of the settlements (city or castle) in his Ducal House. The Count may, at his discretion, determine the order in which buildings are created in that settlement (build queue). The Chancellor is not required to build anything in the settlement, but if something is built, it must be in the order determined by the Count. The Count can also set the tax rate in his settlement, if it is a city. Counts gain a small influence bonus during votes on Edicts and in elections for Chancellor. Counts can name an heir to take over their lands when they die. For practical purposes, this should only be an Elector from your Ducal House with a general avatar who is not already a Count.

    There are two kinds of Counts: Freehold Counts and Bonded Counts. The difference is simple. Freehold Counts are the natural born sons of a Duke. They cannot be removed from control of their settlement, though the Duke can still name another as his heir if a Freehold Count displeases him. Bonded Counts are non-blood sons of a Duke, such as adoptees, sons-in-law, or anyone else who is not a natural born son. Bonded Counts can be stripped of their titles and lands at any time and for any reason by the Duke.

    Dukes

    Dukes are the heads of the Houses. They are figures of authority and they wield a great deal of power. There is only one Duke per House and a player can only become Duke by being the Duke’s heir at the time of his death. The role of Duke has many more powers than that of Count and Dukes gain a significant influence bonus during votes on Edicts and in elections for Chancellor.

    The Duke rules over the capital of his House and all provinces which do not have a Count. Just like with a Count, the Duke can determine the build queue and tax rate for these settlements, but he can give orders for as many of them as he wishes. Dukes are also responsible for promoting and demoting Bonded Counts. A Duke may give any Elector with a general avatar the rank of Count, making them a Bonded Count. He may take away their lands at any time or switch their lands as he sees fit. The Duke can name an heir to take over as head of his House when he dies. For practical purposes, this should only be an Elector from your Ducal House with a general avatar, and it is recommended (though not necessary) that the person already be a Count.

    The Duke is responsible for managing the affairs of his House and will often be dealing directly with the Chancellor and the Kaiser in high-level political discussions. Dukes may propose one personal Edict per Diet session, but also control three additional House Edict proposals per Diet session. These proposals are no different than any other Edicts, but they must have the pre-secured backing of at least two seconders from inside the Duke’s House. These can be the Duke’s own Edicts, but it is recommended that the Duke pick at least some of them from amongst the ‘extras’ his Electors want to put forward. It would be entirely appropriate for the Duke to use incentives and threats to ensure that the policies he wants get put forward. However, remember that even these extra Edict proposals must come pre-seconded by two members of his House. Don’t anger too many of your Electors or they could prevent you from using your extra Edict proposals!

    Finally, the Duke controls the Household Army. The Household Army is the House’s personal military force and it is largely independent of outside control. The Duke is responsible for determining where it is garrisoned, who commands it, and what orders it is given. For more details, read the Game Rule on Household Armies.

    Stewards

    Stewards are Electors who are temporarily acting as Dukes. KOTR originally started with two Stewards, but for the most part, the title of Steward is a temporary one bestowed on a House Elector for a short time when a Duke is unavailable to fulfill his duties. In reality, this happens when a player who is a Duke is going on vacation or is otherwise going to be out-of-touch with the game for a short period of time.

    Stewards have all of the powers of Dukes for the duration of their term, except that they cannot name an heir.

    Emperor (Kaiser)

    The Holy Roman Emperor is the supreme head of the Empire. It is a hereditary position. (Note: This is not historical, but there’s no way to change this in-game.) While the Emperor is theoretically the most powerful man in the entire Empire, in the KOTR game he plays a more subtle role. The Emperor gains an influence bonus equal to his authority during votes on Edicts and in elections for Chancellor.

    First, the Emperor presides over the Imperial Diet. It is his job to maintain order in the Diet and ensure that it runs smoothly. If there is a dispute about the Game Rules, the Emperor will make the final decision about the proper manner to follow the Rules.

    Second, the Emperor does not belong to any of the Ducal Houses. Upon inheriting the throne, they leave their old House for good and lose any other titles (Elector, Count, Duke) that they might have. The Emperor is expected to act for the good of the Empire, rather than an individual House. While Emperors are expected to be impartial, they will certainly have strong opinions about what is best for the Empire. This may in turn result in them siding with Houses that support their decisions and working against Houses that they believe are hurting the Empire.

    Third, Emperors allocate newly captured provinces to the Ducal Houses. When a province is captured, it comes under the direct control of the Emperor, who can control them in the same manner that the Dukes and the Counts can control their own lands. The Emperor may allocate any of his lands to any of the Ducal Houses. Once allocated, they cannot ever be returned to the Emperor. House provinces where are re-taken after being occupied by an enemy do not count as being “captured.”

    Fourth, Emperors decide which player-controlled avatar, if any, a Princess should marry.

    Finally, Emperors can automatically assume the position of Chancellor for the first term after they are crowned. This power is not subject to Diet vote and no one can run against them. However, the Emperor still has the limitations of Chancellor while in office, which means he can be impeached by the Diet in exceptional circumstances. Any further attempts by the Emperor to be Chancellor must go through the normal election process.

    Prince (Prinz)

    The Prince is a largely unimportant role, significant mainly because he is the heir to the throne and will become the next Emperor. Unlike the title of Emperor, the title of Prince is added in addition to any other titles the player holds. This gives the player a small influence bonus during votes on Edicts and in elections for Chancellor. The Prince’s only duty is to preside over the Diet when the Emperor is absent.

    There is no control over who becomes the new Prince once the current one assumes the throne. Like with the Emperor, this is a limitation imposed on us by the game itself. With luck, the role will only fall on players who seek to be active in the game. (*cross your fingers!*)

    In practical terms, players must always remember that the Prince will inherit the throne, thus gaining power over the Houses through his ability to allocate newly conquered provinces. If you make an enemy of the Prince, your House might find itself smaller than the others when he becomes Emperor.

    Chancellor

    The position of Chancellor is without a doubt the most important and powerful one in KOTR. In game terms, the Chancellor is the person who actually plays the M2TW game. Unlike the other positions, you shouldn’t think of the Chancellor in the sense of what he can do, but rather what he cannot do. He is essentially playing the single player M2TW campaign with the following restrictions:

    The Chancellor must obey the Game Rules and Edicts that have been passed by the Diet. Failure to do so can lead to impeachment by the Diet.

    The Chancellor decides whether buildings are to be constructed in all settlements. If a settlement has a build queue from a Count, Duke, or Emperor, then he must build the items on that list in the order listed. However, he does not have to build anything at all if he does not want to, he only has to follow the build queue if he does decide to build something. If a settlement has no build queue for whatever reason, the Chancellor can build whatever he likes.

    The Chancellor moves the armies and hands out saved games to be played by the appropriate generals. He can fight battles that his avatar is commanding whenever he wants without pause, but must give other players 48 hours to fight their battles. If a player exceeds the time limit or if the battle is lead by a Captain or a general that is not represented by a player, the battle must be autoresolved. The only exception to the Chancellor’s control over the armies are the Household Armies. For more details, read the Game Rule on Household Armies.

    Essentially everything else is free game. If there isn’t a Rule or Edict about it, the Chancellor can do whatever he wants. The Chancellor’s term last for 10 game turns (20 game years), but he can run for re-election if he wishes. In recognition for his contributions, the Chancellor gets a small influence bonus during votes on Edicts and in elections for Chancellor, even after he leaves office.


    ***************KOTR GAME RULES**************

    Game settings

    *MT2TW with the 1.2 patch
    *Hard campaigns, very hard battles.
    *Large unit size.
    *Battle timer on. Show CPU Moves, Manage all Settlements
    Standard victory conditions (45 provinces, including Rome).

    Spoiler Alert, click show to read: 
    Charter Amendment 6.2: Medifix will no longer be used and in its stead, FactionHeir's trait and ancillary fixes will be implemented. He will also take full responsibility of any issues regarding these files, however unlikely these may be after extensive testing.


    The only mod we will use is the trait and ancillary files created by factionheir, available to download at:
    http://www.totalwar.org/patrons/pbm/KOTRfix126.zip

    The readme is in the spoiler tags.

    Spoiler Alert, click show to read: 

    KOTRfixREADME.txt
    -
    START OF README
    -
    Version 1.26 (16-07-2007)


    This package contains 2 folders and 6 files, one of which is the readme you are currently reading.
    I have included folders as this will make it easier for you to figure where a file is to go and prevent errors.
    As you can see, one folder is named "data" and another one inside this data folder is labelled "text"
    To install the fixes, simply extract/move the data folder directly from the package into your root medieval directory.
    This means that after doing so, you should find following files in your medieval/data folder:
    export_descr_character_traits.txt
    export_descr_ancillaries.txt
    export_descr_vnvs_enums.txt

    And a folder in your data folder named "text"
    Inside that folder, you should find:
    export_ancillaries.txt.string.bin
    export_VnVs.txt.strings.bin


    You do not need to extract the readme, as this is purely informational for this installation only.

    In short (for the impatient and to quick check):

    -Extract data folder directly into medieval game directory.
    -Make sure your medieval directory now has a data folder (already present before extracting) and a text folder within (usually not present before)
    -Make sure the following files are found inside the data folder:
    export_descr_character_traits.txt
    export_descr_ancillaries.txt
    export_descr_vnvs_enums.txt
    -Make sure the following files are found inside the text folder:
    export_ancillaries.txt.string.bin
    export_VnVs.txt.strings.bin


    Now to apply those fixes, you will need to run your medieval game exe using a shortcut or a bat file.
    The target of said file should read similar to this:

    D:\Medieval\medieval2.exe --io.file_first

    Where "D:\Medieval\" varies depending on your installation but medieval2.exe --io.file_first should be constant.

    If you encounter any issues with my fixes, please let me know via any means you feel necessary and I will investigate.
    As per current version, there are no errors showing up in the medieval error log that are from these fixes.

    Also note that those fixes work retroactively in any savegame and at the same time also allow a savegame to continue working without the fixes installed.
    As such, it is perfectly safe to use and will not necessitate its continued usage once a game is started.
    However as per Charter Amendment 6.2 for the KOTR PBM, this fix is to be used by the chancellor currently running the game.

    I hope you enjoy the fixes and if you have problems or suggestions, please let me know.

    FactionHeir

    -
    END OF README



    At a later stage, we may use a mod to give the Forlorn Hope 2 hitpoints.

    Spoiler Alert, click show to read: 
    Charter Amendment CAE1.1: econ21 will be authorised to give AI factions extra florins; for example, by gifting them a lump sum every 10 turns or so.


    To increase the difficulty, the AI will periodically be given money via the consol.

    Spoiler Alert, click show to read: 
    The console command to give 10000 florins to Hungary is:

    add_money hungary, 10000

    The list of major factions is:

    england
    france
    spain
    venice
    sicily
    milan
    scotland
    byzantium
    russia
    moors
    turks
    egypt
    denmark
    portugal
    poland
    hungary

    The Mongols, Timurids and Aztecs may be included at a later stage.

    Probably the best practice is to top up factions with less than 50k, at a rate of perhaps 10k per turn.



    Hard restrictions on play: * only two land units (including a general) may travel on each ship.

    How to play - detailed rules


    1. The role of players.

    1.1 Each player will roleplay an “elector” of the HRE. They must choose one of four noble houses to belong to. Players are born into a noble House. It is in their blood and cannot be changed. It is determined by which of the four lines on the family tree their avatar falls under (except for the three starter Generals, for whom it is determined by their initial geography). [Note - if avatars spawn disproportionately in certain Houses, Electors of one House may be offered an avatar of another, but then they effectively role-play a new character.]

    *Charter Amendment 9.2: Add to article 1.1:
    In view of exceptional circumstances, the von Mahren family is allowed to join the House of Austria.

    1.2 Over time, all players will be assigned an avatar (typically a general) by econ21 to represent them. They should roleplay their traits.

    1.3 Players whose avatars lead in a battle will be expected to fight that battle. This will involve downloading the savegame of the battle, playing it and then uploading the resulting savegame. Uploading the post-battle save must be done within 48 hours of the pre-battle savegame being uploaded. If the deadline expires, the battle is autoresolved.

    OOC Charter Amendment:
    (a) Where there are multiple player controlled generals in a stack, then the player who plays out the battle is determined by who the computer designates is in command.
    (b) An exception is that Household Armies (and the Army of Outremer) are always commanded by the designated Commander of said army.
    (c) The commanding general may allow another player to fight a battle by mutual consent for OOC reasons.


    1.4 Players whose avatars are Counts are entitled to set the taxes and build queue of that settlement. If anything is built in the settlement, it must be the first item on the build queue.
    Charter Amendment 8.1:
    Clause 1: Amend 1.4 by adding: If no build queue is posted for a settlement, the Chancellor can build what he likes. The Chancellor may upgrade a settlement at any time (ie upgrade the walls regardless of a build queue), unless such an upgrade is forbidden in advance by the governor.

    1.5 Each elector will periodically vote to elect a Chancellor (reigning player) of the HRE and on edicts to direct him.

    1.6 Players are encouraged to stand for the post of Chancellor.

    1.7 Players are encouraged to write in-character stories in the stories thread; to discuss matters of state in the Imperial Diet deliberations thread; to write-up battle reports; to PM each other in character for role-playing etc. [Note: when posting screenshots, we could keep them full size but put them under spoiler tags.]


    2. The role of the Chancellor.

    2.1 The Chancellor is much like the player of a solo M2TW campaign - he moves all the units and agents on the map; he decides all the buildings and which units/agents to be trained.

    2.2 However, he delegates battles to the player whose general leads the HRE force. And he follows the build queues and tax policies of players with governors.

    2.3 He also must obey Imperial edicts and the constitution (these rules) or face political consequences.

    2.4 The Chancellor is elected every 10 turns. Incumbent Chancellors can run for re-election if they wish.

    2.5 The Chancellor must appoint army commanders. He must maintain a list of who has what post and notify players if they are appointed or dismissed from a role.

    2.6 Battles are only fought manually when commanded by a player controlled general who is an army commander. They are autoresolved in all other cases (e.g. captain-led armies).

    Charter Amendment E2.1:
    (a) If an Edict to impeach the Chancellor is passed with a 2/3 majority, he is removed from office immediately.
    (b) After impeachment, a fresh election is held to elect a new Chancellor, although a Kaiser may also exercise his perogative to be Chancellor at that point.
    (c) The Chancellor replacing an impeached Chancellor serves out the remainder of the impeached Chancellor's term.
    (d) All edicts passed in the Diet that elected the impeached Chancellor remain valid, unless overturned by new Edicts at the Emergency Session that impeached him.
    (e) An impeached chancellor is not granted the additional bonus to influence that an ex-chancellor would normally be given.


    *Charter Amendment 11.5: All cities must have their maximum amount of free upkeep militia within their walls all times, except when the militia is used to fight armies observed to be within the boundaries of their province.


    3. The role of the Imperial Diet

    3.1. The Imperial Diet will meet in session every 10 turns. Out of session, there can be open debate and deliberations. Each session lasts 3 days of real time.

    3.2. At each session, nobles can propose edicts. These require two seconders to be put to the vote. Edicts are laws that direct what the Chancellor should do.

    Charter Ammendment 5.2: Each Elector may only propose ONE edict or charter ammendments per Diet. In addition, Dukes may propose THREE House edicts per Diet provided that they have previously securing the backing of two other members of their House.

    3.3. Any declaration of war must be authorised by an Imperial edict. The Chancellor or any Duke is empowered to declare war on a non-allied army entering its lands.

    Charter Amendment 10.2:
    (a) No settlement will be captured without an Edict authorising its acquisition in advance.
    (b) Captured settlements will be abandoned or given away unless, at the next Diet session, a Charter Amendment incorporates them formally as part of the Reich.
    (c) The 33 existing provinces of the Reich are exempt from (a) and (b).
    (d) This amendment overrides the constitutional right of Household Armies to conquer one neighbouring province.

    Proposed: Kaiser Henry
    Seconded: Conrad Salier, Ansehelm von Kastilien

    *3.4. The rules of the game can be changed by a Noble Charter Amendments (2/3 majority required) except those marked with a *.

    3.5. Tied edicts fail. If contradictory edicts are passed, the one with the most votes takes priority.

    3.6. Edicts can only last for 10 turns.

    3.7. Every 10 turns, or on the death or impeachment of the Chancellor, there is an election for the post of Chancellor. Ties lead to a fresh ballot. A second tie is decided by seniority (avatar age). Voting is open for 2 days.

    *3.8. The Chancellor can be impeached and removed from office by a 2/3 majority of the Imperial Diet.

    3.9. The Imperial Diet is presided over by the character controlling the Emperor. His rulings are final. The Prince can preside in the absence of the Emperor. The Emperor can call an emergency session of the Imperial Diet - freeze the game - at will.
    Charter Amendment 8.2: In addition to the Kaiser, an Emergency Session of the Diet may be called by the Prinz, or if three of the four House leaders (Dukes or Stewards) agree to do so.

    3.10 Influential players get bonus votes (max +6 bonus)

    Appointed Influence (Max 4 points):
    Duke: +3
    Count: +1
    Chancellor, ex-Chancellor, or Prince: +1

    Stat Influence (Max 2 points):
    15 or more total stat points: +1 (I thought about a lower number, but all avatars are given a base 3 piety and base 5 loyalty, which means those points are freebies. So, 15 is only 7 from actual traits, plus the 8 piety and loyalty freebies)
    6 or more ranks in one stat: +1 (In the unlikely scenario where a character gets 6 or more in 2 stats without having 15 total, they get this +1 twice)

    The player who is Emperor gets bonus votes differently, being equal to his authority.

    Charter Amendment 6.7: Any decision that would lead to the excommunication of the Reich has to be authorized by a Diet vote, requiring a 2/3 majority. In the event of a conflict, this Amendment supercedes Rule 3.3 and Charter Amendment 5.1.


    4. The role of the four houses - Dukes and Counts

    4.1 There will be four houses representing the four main branches of the family tree: Franconia (north), Swabia (west), Austria (east) or Bavaria (south). At the start of the game, Prince Henry is Duke of Swabia and Leopold is Duke of Austria. The Dukes of Franconia and Bavaria have not yet been spawned (they will be the two males who take positions under the Emperor in the family tree).

    4.2 Bavaria and Franconia have no Duke yet, so there are Stewards to act in their place until them. Until there is a Duke, they receive the +2 influence of a Duke.

    Charter Amendment 3.1: Stewards may bestow the rank of Count on nobles of their House. This Amendment does not give Stewards any other Ducal power, it does not give Stewards additional Influence, nor does it allow Stewards to be Counts themselves.

    The Stewards themselves are not Counts. Like Otto in Innsbruck, they are just soldiers, self-made men of lesser station [think Denethor in Lord of the Rings]. They could be rewarded by being made a Count by their Duke when he spawns, though. And they could marry into the Royal line, potentially becoming the Duke themselves.

    4.3 The Emperor controls the initial allocation of settlements (e.g. upon conquest). At the start of the game, we have:

    Frankfurt - capital of Franconia, home of the Duke (TBC)
    Stafen - capital of Swabia, home of the Duke (Prince Henry)
    Nuremburg - capital of Bavaria, home of the Duke (TBC)
    Innsbruck - second city of Bavaria
    Vienna - capital of Austria, home of the Duke (Leopold)
    Bologna - is not assigned to any house

    4.4 Dukes can then grant a settlement to a player, making him Count of that settlement. The settlements remain nominally within the relevant Duchy. There are no Counts at the start of the game. Capitals of a House need no Counts and cannot be given to them - they belong to the Duke (or his Steward). The Emperor could allocate Bologna to a House at any time, but after that, it will permanently belong to that House. There is an expectation that Franconia will extend north, Swabia west, Bavaria south and Austria east but this should not be followed too rigidly - e.g. the Emperor does not have to give Bologna to Bavaria.

    [Note: It is expected that settlements will not be gifted lightly by the Emperor and by Dukes/Stewards - they should be regarded as precious rewards. There is no particular value to settlements in themselves, however. Avatars will be assigned according to the family tree, so more settlements does not mean more family members in a House - nor does it raise influence (beyond the one-off +1 for being a Count). A player cannot be the Count of more than one settlement. Dukes can have more than one settlement not dispersed to counts (and given the ratio of settlements to generals in a game, this is inevitable), but this provides no particular benefits.]

    4.5: Counts are governors of their settlements. Dukes govern settlements that are allocated to their Houses but not to a Count. The Emperor governs settlements that are not allocated to any House.

    4.6 Counts who are not the natural sons of a Duke (e.g. adoptees and sons in law) may be lose their titles at the whim of the Duke. They are referred to as bonded Counts and are expected to act according to the wishes of their Duke. Natural sons of a Duke may not lose their settlements - they are referred to as freehold Counts.

    4.7 Dukes and Counts should name a successor, who will take over their titles and settlements when they die. If no successor is named, the oldest natural son inherits, (if none, oldest adopted son; if none again, then the oldest son-in-law).
    Charter Amendment 8.1:
    Clause 2: Amend 4.7 by adding: If a Duke resigns, the Kaiser appoints a successor.


    4.8 Dukes are expected to guide their families for the good for their Duchies. Members of a house do not have to follow their Dukes in terms of politics. However, the Duke can make players a Count by giving them a settlement (granting them +1 influence). Only the Duke of your House (not another Duke) can make you a Count. Houses will not be the only division in the Diet - chivalry, piety, strategy and other factors may also divide players.

    Charter Amendment 6.3: Dukes may bestow the title of Count on Electors without avatars.


    5 The role of the Emperor and Prince

    5.1 The Emperor presides over the Imperial Diet as in 3.9. He is the "chairman" of the HRE, as opposed to the Chancellor who is the "chief executive". He will keep order in the Diet and try to make things run smoothly.

    5.2 Once in his reign, the Emperor may automatically assume the post of Chancellor. The Emperor must declare he is exercising that right at a Diet; he will then be appointed Chancellor with no election. This right can only be invoked once, but the Emperor may also compete in normal Chancellorship elections at other Diets.

    5.3 The Emperor can allocate settlements to one of the Four Houses.

    5.4 The Emperor adjudicates on rules disputes.
    *Charter Amendment 11.7: The section of the Charter which currently reads "5.4 The Emperor adjudicates on rules disputes" will be changed to the following: 5.4 The Emperor adjudicates on rules disputes. However, if a rules dispute directly involves the Emperor, the four Dukes of the Realm (or their appointed deputies) will gather to assist the Emperor in clarifying the dispute. A simple vote among the Dukes would decide the dispute, with the Emperor having the tie-breaking vote.

    5.5 The Prince succeeds the Emperor and can deputise in his absence.

    *Charter Amendment 11.2:The Prince is appointed by the Emperor upon his ascension to the throne. Should a Prince die a new heir has to be appointed immediately.[/i]

    *Charter Amendment 11.1: Whenever a large dispute arises over the legitamacy of one's succesion to a position of high power (Kaiser, King of Outremer, or Dukedom), a council shall be set forth to discuss the events and vote on who shal succede. Should the position of Kaiser be questioned, the four Dukes and the King of Outremer shall decide who is to become Kaiser. Should a Dukedom or the King of Outremer be under dispute, those not directly involved in the dispute shall be part of the council. In order for the council to be formed, at least one quarter of the voting power in the Reich is needed to for the council to be formed. Regarding the dukes, half of the voting period within the house is needed as the same with the King of Outremer which requires half of the crusader's votes.

    5.6 Emperors do not belong to factions - if crowned, they leave their House and - if Duke - are replaced by their chosen successor. They are expected to act for the good of the Empire and be impartial, above petty regional politics.

    5.7 The Emperor decides which player-controlled avatar, if any, a Princess should marry.


    6. Armies and Battles

    Rules 6.1, 6.2, and 6.3 have been removed.

    6.4 For field armies of seven or more units (including the general), the Chancellor must appoint an “army commander”. The army commander must be a “knight”. Army commanders are appointed for the duration of the Imperial Diet session (10 turn intervals). The post is expected to be rotating. Army commanders can decide what to do with prisoners after battle. They can be dismissed by Chancellors, but must be informed of this.

    6.5 Avatars who take part in battles may be promoted to “knights” by the army commander. Typically, this will involve the avatar’s bodyguard fighting honourably in a battle. The Emperor, Prince and four Dukes begin the game knighted.

    6.6 The title of Field Marshall shall be given to the commanders of the Household Armies for the duration of their command.
    Charter Amendment 4.1: Any inquisitor in Imperial lands should be hunted down by our men. When cornered with nowhere to run, they should be visited and discretely removed.

    Charter Amendment 5.1: Each Duchy shall have a Household Army with which to defend its territories. The Household Army will be governed by the following clauses:
    1) The Household Army may not be removed from the House’s provinces without the permission of the Duke.
    2) The Duke will determine where the Household Army is to be garrisoned. This location can be changed at any time, so long as the Duke informs the Chancellor of the move. The Chancellor will not remove the Household Army from the garrison without the Duke’s permission, except as required to fulfill Clause 4.
    3) The Duke will determine who commands the Household Army.
    4) At the beginning of each Diet session the Duke may assign general orders to the Household Army, which are to be carried out by the Chancellor. Between Diet sessions, any additional orders submitted by Dukes are to be implemented only at the Chancellor's discretion. The Duke may select one of the following Orders: (1) attack any rebel force in House territory, (2) attack any hostile force in House territory, including other factions, (3) attack any foreign or rebel army in House territory, including neutral (but not allied or crusading) factions, (4) temporary assignment to another House, (5) assignment to offensive duties. If Order (4) is chosen, the Duke may determine the time limit of the temporary assignment and the commanding general, but all other decisions are made by the Duke of the receiving house. When the time limit expires, the Household Army must be immediately returned to House lands, no matter what other circumstances occur, unless the Duke agrees otherwise. If Order (5) is chosen, the Duke may specify an enemy settlement or army as the objective and the commanding general. The settlement or army must be in a province that borders the House and the Reich must already be at war with the target. All other decisions are made by the Chancellor. The Duke may recall the Household Army from offensive duties at any time and for any reason.
    5) The Household Army will consist of a minimum of 3 infantry regiments, 2 ranged regiments, and 1 cavalry regiment. The Household Army will ideally consist of 4 infantry regiments, 3 ranged regiments, and 2 cavalry regiments. For the purposes of this rule, Generals’ bodyguard units do not count as cavalry regiments. All regiments must be professional soldiers, not militia.
    6) If a Household Army falls below the minimum strength level, Imperial military recruitment must be allocated to restoring the Household Army to minimum strength before forces can be sent elsewhere.
    7) The Chancellor will attempt to maintain the Household Armies at full strength, with the highest quality regiments available.
    8) In emergencies, the Chancellor may detach any units in excess of the minimum strength level for use elsewhere. The Chancellor may not reduce a Household Army below the minimum strength level without the permission of the Duke.
    9) If the Imperial Treasury cannot support all Household Armies at minimum strength, the Chancellor must consult with the Dukes and receive their permission to reduce the Household Armies in such a way as to eliminate the deficit.
    10) The Imperial Diet may temporarily remove any or all of these rules by a simple majority vote. The temporary period will last no longer than 10 turns.
    7. Crusades and missions.

    7.1 The Chancellor must endeavour to follow missions from the Pope and Council of Nobles, unless exempted by the Diet. Missions from guilds and foreign powers are optional.

    7.2 Crusades must be authorised by the Diet, unless announced by another faction.

    7.3 When a crusade is called, the Chancellor must ask all generals if they wish to join. He must include at least three volunteers who reply within 48 hours. If there are more than three, he must pick the three most pious. However, he can decline a volunteer if that would usurp his pick of army commander. If the AI calls a crusade, the Chancellor can choose not to follow it, even if generals wish to join - but he must still notify them immediately of the call and get their view on whether they would like to join (were he to follow the call).

    *Charter Amendment 9.1:

    The Charter of the Kingdom of Outremer

    1. The Kingdom of Outremer will consist of Antioch, Acre, Adana, Aleppo, Edessa and Damascus.

    2. The Kingdom of Outremer is an integral part of the Reich. It is not a fifth House.

    3. The function of the Kingdom is defensive: to safeguard Jerusalem and protect the gateway to Christendom

    4. The Kingdom will be overseen by a King of Outremer, who will be appointed by the Emperor at each full Diet session. The King will temporarily renounce all loyalties to his House for the duration of his appointment (e.g. if Duke, must appoint a Steward). The King of Outremer may propose up to 3 personal Edicts during each Diet session, but 2 must specifically deal with Outremer affairs.

    5. The King will command a Household Army, both acting according to Charter Amendment 5.2 (with the King assuming the role of “Duke”). He may delegate the day to day command of the Army (assign other generals to lead it in battle). However, contrary to CA5.2, to be in accordance with article (1), the Army may not be used to permanently conquer neighbouring provinces (recapturing Christian settlements taken by non-Christians and returning them to their original owners would be allowed).

    6. Outremer’s provinces will be governed by Crusading Counts. These will also be appointed at every Diet, by the new King. The King will set the build queue for any provinces without a Count.

    7. Both the King and Crusading Counts must be physically located outside Europe for the duration of their appointments.

    8. All four Houses of the Reich have a stake in the Kingdom. Damascus is assigned to Austria; Adana is assigned to Bavaria; Acre is assigned to Swabia; and Aleppo is assigned to Franconia. Antioch will be the capital of Outremer and an Imperial province governed by the King of Outremer. Edessa will also be an Imperial province, governed by a Count chosen by the King of Outremer. The Crusading Count for a settlement must come from the appropriate House. They will gain +1 influence, but only if they are not already a Count in their Duchy, and only for the Diet session that marks their appointment. The cap of 6 influence for all but the Emperor remains.


    Charter Amendment 11.3: The King of Outremer is allowed to propose three Edicts (or Charter Amendments) per Diet Session. Prior to being tabled in the Diet, these must be seconded by two Crusader Counts in the Council of Crusaders.

    Charter Amendment 11.6: The position of King of Outremer is appointed by the emperor. This appointment lasts for the duration of the emperors reign or the Kings lifetime, whichever is shorter. The King of Outremer is permitted to resign, if the emperor is willing to accept the resignation, upon which a new King is appointed by the emperor. If the King of Outremer is deemed incapable of the assignment, he may be impeached by the emperor and 2 Dukes.

    8. Historical armies

    Only historical armies can fight battles (ahistorical stacks can be used for transport).

    No more than half an army can be mercenary. Crusader mercenaries (crusader sergeants, crusader knights, pilgrims, fanatics) can count as natives.

    Revised maxima for each unit type by number of units in stack


    Crusades are exempt from restrictions on the number of generals.

    Unit type definitions:
    - Knights: Dismtd Feudal knights; Dismtd Imperial knights; Dismtd Gothic knights; Mailed knights; Feudal knights; Imperial knights; Teutonic knights; General’s bodyguard; Gothic knights; plus any mercenary knights or equivalent heavy cavalry.
    - Cavalry: Any mounted knights plus non-knightly cavalry (Mounted crossbowmen ; Reiters; Merchant cavalry; Mounted sergeants, Turcomans etc)
    -Foot missiles: Peasant archers; Peasant crossbowmen; Crossbow militia; Pavisse crossbowmen; Arquebusiers; Handgunners etc
    -Elite infantry: Zweihander; Forlorn Hope; Landsknechts; dismounted knights and equivalent mercs - e.g. Galllowglass
    -Other foot: Peasants; Town militia; Halberd militia; Spear militia; Sergeant spearmen; Armoured spearmen; Crusader sergeants; Pike militia

    Here's the old german titles of nobility and our equivalents:

    Political
    Elector = Kurfurst
    Count = Graf
    Duke = Herzog
    Prince = Prinz
    Emperor = Kaiser

    Military
    Knight = Ritter
    Field Marshal = Generalfeldmarshal
    Last edited by econ21; 07-29-2007 at 23:51.

  2. #2
    Member Member 5 Card Draw Champion, Mini Pool 2 Champion, Ice Hockey Champion, Mahjong Connect Champion Northnovas's Avatar
    Join Date
    Feb 2006
    Location
    Maitland
    Posts
    1,221

    Default Re: King of the Romans OOC thread IX

    A couple days away and the game moves along. Quick read on some of the stories that is too bad for Warlusters avatar. It's a worry to have an assigned avatar in your stack and you are in command. Well I guess his passing closes the Danish incident?
    Saw the post/pm and will pick up the save to sally. Noting the artillery restrictions.

  3. #3
    Senior Member Senior Member econ21's Avatar
    Join Date
    Oct 2002
    Posts
    9,651

    Default Re: King of the Romans OOC thread IX

    As stated in the Outremer thread, I'd like to have a go at the Mongols left south of the Euphrates, if GH authorises it. I'll pick up whatever is the latest savegame in 12 hours or so, unless I hear otherwise.
    Last edited by econ21; 07-23-2007 at 02:32.

  4. #4

    Default Re: King of the Romans OOC thread IX

    It is strange that Elberhard is the new Prinz. Although, as he is Henry's son, it makes far more sense than Siegfried(which Wolfgang is going to accuse him of being a usurper).

    Ekklesia Mafia: - An exciting new mafia game set in ancient Athens - Sign up NOW!
    ***
    "Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg

  5. #5
    Illuminated Moderator Pogo Panic Champion, Graveyard Champion, Missle Attack Champion, Ninja Kid Champion, Pop-Up Killer Champion, Ratman Ralph Champion GeneralHankerchief's Avatar
    Join Date
    Mar 2006
    Location
    On a pirate ship
    Posts
    12,546
    Blog Entries
    1

    Default Re: King of the Romans OOC thread IX

    Yeah, but Siegfried made Elberhard his heir, in a sense, "restored" the crown to its proper place.

    Too bad Elby is going to die first though.
    "I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
    "Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
    "I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
    Mafia: Promoting peace and love since June 2006

    Quote Originally Posted by TosaInu
    At times I read back my own posts [...]. It's not always clear at first glance.


  6. #6
    Member Member 5 Card Draw Champion, Mini Pool 2 Champion, Ice Hockey Champion, Mahjong Connect Champion Northnovas's Avatar
    Join Date
    Feb 2006
    Location
    Maitland
    Posts
    1,221

    Default Re: King of the Romans OOC thread IX

    Latest save

    http://www.totalwar.org/patrons/pbm/kotr1256-3.zip

    The seige of Adanna was lifted the Turks retreated the general KIA. All prisoners were released.

  7. #7
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: King of the Romans OOC thread IX

    Way to go heating up the diet Ignoramus
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  8. #8
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
    Join Date
    Jun 2007
    Location
    In the middle of a vast sea of corn...
    Posts
    5,112

    Default Re: King of the Romans OOC thread IX

    Yeah, I was afraid that the big shock today was going to calm down the Diet. I need my next installment of "as the Diet turns..."



    Knight of the Order of St. John
    Duke of Nicosia

  9. #9
    Tiberius/Fred/Mark/Isaak Member flyd's Avatar
    Join Date
    Sep 2003
    Location
    Phoenix, AZ, USA
    Posts
    712

    Default Re: King of the Romans OOC thread IX

    You know, maybe we should have a succession dispute. I mean, the game-designated faction leader doesn't have to be our Kaiser, does he?
    Βασιλεοπατωρ Ισαακιος Κομνηνος
    Basileopator Isaakios Komnenos

    (Save Elberhard)

  10. #10
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
    Join Date
    Jun 2007
    Location
    In the middle of a vast sea of corn...
    Posts
    5,112

    Default Re: King of the Romans OOC thread IX

    Quote Originally Posted by FLYdude
    You know, maybe we should have a succession dispute. I mean, the game-designated faction leader doesn't have to be our Kaiser, does he?
    I think it would be fun. But, since the current Kaiser came from Jan's house, I think I'll stay quiet for a little while and let others run around the Diet screaming "usurper!! usurper!!".


    Knight of the Order of St. John
    Duke of Nicosia

  11. #11

    Default Re: King of the Romans OOC thread IX

    I would be in of it(obviously), and we can sort of have a civil war without fighting.

    The Reich splits in two with the territories loyal to Hans/Elberhard as the Loyalists, and territories loyal to Siegfried the Kastilliens.

    Each half would have their own Diet and Chancellor. And considering we have so much money, it would make things a real challenge.

    Ekklesia Mafia: - An exciting new mafia game set in ancient Athens - Sign up NOW!
    ***
    "Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg

  12. #12
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
    Join Date
    Jun 2007
    Location
    In the middle of a vast sea of corn...
    Posts
    5,112

    Default Re: King of the Romans OOC thread IX

    Quote Originally Posted by Ignoramus
    I would be in of it(obviously), and we can sort of have a civil war without fighting.

    The Reich splits in two with the territories loyal to Hans/Elberhard as the Loyalists, and territories loyal to Siegfried the Kastilliens.

    Each half would have their own Diet and Chancellor. And considering we have so much money, it would make things a real challenge.
    Seeing as we have so much else going on, this would IC be the worse time to do that and OOC be the best time. Would make for some great fun!


    Knight of the Order of St. John
    Duke of Nicosia

  13. #13
    Chretien Saisset Senior Member OverKnight's Avatar
    Join Date
    Jan 2007
    Location
    Massachusetts, USA
    Posts
    2,891

    Default Re: King of the Romans OOC thread IX

    Screw the monarchy, let's go socialist!

    To the barricades!

    Oh wait, that would involve the liquidation of the social class my avatar comes from.

    Let's go oligarchy!
    Chretien Saisset, Chevalier in the King of the Franks PBM

  14. #14
    Tiberius/Fred/Mark/Isaak Member flyd's Avatar
    Join Date
    Sep 2003
    Location
    Phoenix, AZ, USA
    Posts
    712

    Default Re: King of the Romans OOC thread IX

    No, no, no. No civil wars. People should work within the framework of the Charter. The Charter says the game tells us who's Kaiser, but the Charter is changable. Feel free to scheme behind the scenes.
    Βασιλεοπατωρ Ισαακιος Κομνηνος
    Basileopator Isaakios Komnenos

    (Save Elberhard)

  15. #15
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: King of the Romans OOC thread IX

    Quote Originally Posted by FLYdude
    You know, maybe we should have a succession dispute. I mean, the game-designated faction leader doesn't have to be our Kaiser, does he?
    Well, that would depend on whether we can pass a CA on that. Current rules I think is to just use the game-appointed one, but that section is not *-marked, so can be amended.

    In game, we can easily fix the traits to reflect that, but the only problem will be that any actions done that normally affect the leader only (assassination/spying/diplomacy) go on the game-designated avatar. Of course the thing with authority also comes into play.
    Both of these can be fixed manually by transferring over traits/ancillaries via console and manually counting authority.
    The only thing that would be outside our control is army rebellion (chance that armies go rebel) as that checks the game-appointed leader only. That one's quite minor though.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  16. #16
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
    Join Date
    Jun 2007
    Location
    In the middle of a vast sea of corn...
    Posts
    5,112

    Default Re: King of the Romans OOC thread IX

    Quote Originally Posted by OverKnight
    Screw the monarchy, let's go socialist!

    To the barricades!

    Oh wait, that would involve the liquidation of the social class my avatar comes from.

    Let's go oligarchy!
    Pampered aristocratic knights of the world unite?


    Knight of the Order of St. John
    Duke of Nicosia

  17. #17
    Tiberius/Fred/Mark/Isaak Member flyd's Avatar
    Join Date
    Sep 2003
    Location
    Phoenix, AZ, USA
    Posts
    712

    Default Re: King of the Romans OOC thread IX

    Well, I'll be damned. It looks like Jan von Hamburg has figured out the IC role that the MTW2, the game itself, plays. It's... god!
    Βασιλεοπατωρ Ισαακιος Κομνηνος
    Basileopator Isaakios Komnenos

    (Save Elberhard)

  18. #18

    Default Re: King of the Romans OOC thread IX

    Seriously, let's split. I mean, it can only be fun to have a split. Banning rebellions kills roleplay and gameplay.

    Think about it, if you were in the 13th century Holy Roman Empire, and the Kaiser died in battle and the general who was with him declared himself Kaiser, would you meekly say, "Oh well, let's just accept things and move on." Or would you support the true heir?

    Come on guys, it's possible.

    Ekklesia Mafia: - An exciting new mafia game set in ancient Athens - Sign up NOW!
    ***
    "Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg

  19. #19
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
    Join Date
    Jun 2007
    Location
    In the middle of a vast sea of corn...
    Posts
    5,112

    Default Re: King of the Romans OOC thread IX

    Quote Originally Posted by FLYdude
    Well, I'll be damned. It looks like Jan von Hamburg has figured out the IC role that the MTW2, the game itself, plays. It's... god!
    Yeah, you can thank my mad wikipedia skillz for that one!

    Whats funny is that it would seem to go a little closer to history if we elected our Kaiser. But, since the game picks who it is, we are forced to RP that it is divine right. Because even if we debate IC about how to pick a Kaiser, we are stuck with what the game does. So, I figure it would just be easier to RP that its divine right (since that is keeping with my character's politics and agenda anyways). OOC if people here want to talk about changing it, we'd probably need a mod. And I'm never keen on mods unless the majority want one.

    *edit*

    Ignoramus: You can pretty much RP anything you want. But, if you actually want to change the mechanics of the game, then we need to figure out what exactly to change and then vote on it. I would be ok with a limited rebellion or civil war mechanic if most of the other players wanted one. I just would pick the other side since that is where my character's loyalty, agenda, and politics lie.
    Last edited by Privateerkev; 07-23-2007 at 05:37.


    Knight of the Order of St. John
    Duke of Nicosia

  20. #20
    Tiberius/Fred/Mark/Isaak Member flyd's Avatar
    Join Date
    Sep 2003
    Location
    Phoenix, AZ, USA
    Posts
    712

    Default Re: King of the Romans OOC thread IX

    Ignoramus, I thought the Diet was relatively clear on their opinion on the Charter being ignored when they impeached Hummel unanimously. There is no provision in the Charter for it. If you want it, get it passed.
    Βασιλεοπατωρ Ισαακιος Κομνηνος
    Basileopator Isaakios Komnenos

    (Save Elberhard)

  21. #21
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
    Join Date
    Jun 2007
    Location
    In the middle of a vast sea of corn...
    Posts
    5,112

    Default Re: King of the Romans OOC thread IX

    FD: I edited my Diet post. ;) I think you'll like it.

    *edit*

    Alright, I'm heading to bed. Hopefully the game won't go through anymore massive shifts while I'm sleeping.
    Last edited by Privateerkev; 07-23-2007 at 06:18.


    Knight of the Order of St. John
    Duke of Nicosia

  22. #22
    Chretien Saisset Senior Member OverKnight's Avatar
    Join Date
    Jan 2007
    Location
    Massachusetts, USA
    Posts
    2,891

    Default Re: King of the Romans OOC thread IX

    We don't necessarily have to follow the game's lead when it comes to who is Kaiser. It would cause a little disconnect if someone else besides Siegfried emerges as Kaiser, the title in game and the larger force of retainers for one, but that's not a insurmountable obstacle.

    As for rebellion, we haven't reached that stage yet. We'll see what develops in the Diet, and go from there. If Siegfried honks off enough Electors, they could pass some pretty crippling CAs, which would be a legislative rebellion, not an armed one.

    On one hand it's frustrating, because we all know OOC that the dreaded AI named Siegfried Prince long ago, but it was never acknowledged IC. On the other hand this is fun because we've got high drama in the Diet.

    Of course all of us who dared question the inevitable (by game, if not PBM standards) rise of Siegfried might end up with our heads decorating pikes, but I'm a dedicated role player and I'm willing to take that risk. I am glad, however, we're in a constitutional monarchy and not an absolute one.
    Last edited by OverKnight; 07-23-2007 at 06:34.
    Chretien Saisset, Chevalier in the King of the Franks PBM

  23. #23
    Still warlusting... Member Warluster's Avatar
    Join Date
    Aug 2006
    Location
    Brisbane, Queensland, Australia
    Posts
    2,590

    Default Re: King of the Romans OOC thread IX

    Darn it.

    I'm still gonna finish off my story, all leading to a little suprise...

    I'm gonna get writing, writing 'bout Jobsts funeral.

    Guess I better choose a avatar.

  24. #24
    Still warlusting... Member Warluster's Avatar
    Join Date
    Aug 2006
    Location
    Brisbane, Queensland, Australia
    Posts
    2,590

    Default Re: King of the Romans OOC thread IX

    Sorry for double post.

    Right, I've been shopping for a avatar.

    Is Fritz von Kastilien avabile? If so, I'll be him. If not, I'll take the other sparey.

    Or do you reckon I should wait for... Jobst's son?

  25. #25
    Chretien Saisset Senior Member OverKnight's Avatar
    Join Date
    Jan 2007
    Location
    Massachusetts, USA
    Posts
    2,891

    Default Re: King of the Romans OOC thread IX

    @Warluster - Good read on the funeral. There are a few surprises in there. I see Lothar is carrying on the fine Bavarian tradition of marrying well.

    Have you considered staying in Swabia? Jens Hummel is available and is a pretty decent avatar, or you could wait a few turns for Athalwolf. I suggest this because due to most of the available avatars being in Franconia, many of our newer players ended up there.

    The breakdown of players (and available avatars). This count doesn't include Ituralde who is now outside the house framework.

    Swabia - 4 (2)
    Franconia - 6 (4)
    Austria - 3 (0)
    Bavaria - 4 (0)

    An imbalance is beginning to emerge. Also none of the younger avatars are getting married, which means Austria and Bavaria could very quickly run out of replacements for older avatars, such as Gerhard Steffen and Conrad Salier. This would also eventually effect the other houses. Adding Lyse to Bavaria will help, if she has kids, but Austria is still SOL.

    Now this may sound kind of odd, but perhaps we should start sending some of our less desirable unclaimed avatars, such as Jens von Kassel, who married into the family in his 40s, to their dooms. This would hopefully nudge the family management AI into offering a few marriages or adoptions into less populated sections of the family tree.

    EDIT: Another option, and Faction Heir could probably answer this, is see if it is possible to mod the game to recruit Generals, like in BI. That way, if we run short in one house, we could build a few avatars, and marry them in later if possible.
    Last edited by OverKnight; 07-23-2007 at 09:03.
    Chretien Saisset, Chevalier in the King of the Franks PBM

  26. #26
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: King of the Romans OOC thread IX

    Usually you get more marriage offers if all your daughters are married off and you have approx the number of generals to numer of regions.
    If you have too few generals or lots of unweds, chances are that those will be offered first.
    One thing we could do is change a variable in the campaign_db (something I do for my SP games) to spawn more children. (unsure of effect on marriages, but seems to slightly increase I think)

    I won't have access to the game proper for the next 10 days, but I still know most of the things by heart so can post exact step-by-step instructions.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  27. #27
    Still warlusting... Member Warluster's Avatar
    Join Date
    Aug 2006
    Location
    Brisbane, Queensland, Australia
    Posts
    2,590

    Default Re: King of the Romans OOC thread IX

    FH, your a walking, talking M2TW Encyclopedia

    I think I will stay in Swabia, its grown on me. Will take Athalwolf, could finish off my little story with 'im.

    Thanks OK, I tried to mkae it my best one. :)
    Last edited by Warluster; 07-23-2007 at 10:14.

  28. #28
    Member Member Ituralde's Avatar
    Join Date
    Jun 2006
    Location
    Germany
    Posts
    1,749

    Default Re: King of the Romans OOC thread IX

    I have not read the Diet thread yet, so I don't know the exact nature of all accusations, but I must say from what I can gather here, I am quite pleased with the reactions so far. It was in my express intent to have Siegfrieds ascension to the throne be as murky as possible and it looks like I've succeeded.

    I will browse through the Diet thread today and try to address the concerns in character. Maybe I'll manage to appease the Diet, maybe not, but either way, I love it!

    So don't feel any remorse in making my work as Emperor as hard as possible!

    Cheers!

    Ituralde
    The lions sing and the hills take flight.
    The moon by day, and the sun by night.
    Blind woman, deaf man, jackdaw fool.
    Let the Lord of Chaos rule.

    —chant from a children's game heard in Great Aravalon, the Fourth Age

  29. #29
    Loitering Senior Member AussieGiant's Avatar
    Join Date
    Mar 2005
    Location
    Zurich
    Posts
    4,162

    Default Re: King of the Romans OOC thread IX

    Hi guy's,

    Turns out I should have stayed at home this sunday!!

    Can I only state that House Austria is in danger of dying out if I don't marry someone soon. We can artificially solve that but I'd prefer to have Lyse marry me. I've asked enough IC to warrant a response and have received none.

    Warluster what do you think?I'm off to drop some bombs in the Diet.

    Brace for impact gentlemen. The Dread Duke coming to party!!
    Last edited by AussieGiant; 07-23-2007 at 10:51.

  30. #30
    Loitering Senior Member AussieGiant's Avatar
    Join Date
    Mar 2005
    Location
    Zurich
    Posts
    4,162

    Default Re: King of the Romans OOC thread IX

    Crap I'm just catching up on all the reading.

    TC,

    I'll give you 100 florins for Lyse? Deal?

Page 1 of 21 1234511 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO