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  1. #1

    Default Re: Firearm based armies?

    In my own experience, firearms cause a lot fewer (perhaps none at all) friendly fire deaths. I think it's much safer with firearms to have them firing over top of other units, which is counter-intuitive. (The only thing I'm not sure of is if there's a damage penalty for this, but it seems effective in my experience.)

    This means that you can deploy with spears/pikes/heavy inf in front of your gunners. It also means you can deploy gunners behind other gunners with good effect.

    Generally though, you have to deploy firearms units in lines of two or the reloading can get screwed up.

    Also, the better musketeers, such as Russian Cossak Muskets and Turkish Jannissary Muskets can even hold their own in a cavalry charge, definitely long enough to bring in support cav from the flanks or rear. You'll take losses in this case but the units won't rout instantly when charged like many missle units.

    Having said all that, I find that a setup like this can destroy most armies, even holding it's own against Timurids:

    LHH--IFFFI--HHL
    ---GFF-I-FFG---
    ------AA-------

    L = light or missle cav
    H = heavy cav
    I = Heavy inf/spears/pikes
    F = firearms
    A = artillery, ideally with range advantage
    G = General's Bodyguard

    Of course, this setup relies on engaging the enemy from a distance. It's cavalry heavy which becomes useful in destroying other enemy cavalry or missles that separate from the enemy's main lines. If the enemy decides to stay grouped and wait for your attack, it can be very effective to pull the left or right firearm "linebackers" out to one of the enemy flanks to provide enfilade fire.

    Your own mileage may vary. There are some situations where this setup will not be effective, however, such as attacking uphill through a forest, or assaulting walls.

  2. #2
    Member Member Mangudai's Avatar
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    Default Re: Firearm based armies?

    I tried an experiment. I set up a custom battle with 3 cossack musketeers +1 spearman, vs 3 crossbowmen.

    1 musket unit was in default formation.
    1 musket unit was 5 ranks deep.
    1 musket unit was in default formation but blocked by a spearman.

    The unit blocked by a spearman did not discharge arms directly into the backs of the spearmen. In close zoom you could see the guys on the edges with LOS fire, but the guys in the middle who were blocked held their fire. About 20 spearmen died, and almost all of them were near the edge. This unit of musketeers spent much less ammo than the others.

    The unit 5 ranks deep gave a great performance. It had a higher rate of fire than the default formation. I'd say the time between volleys was about 30% less. The total amount of ammo expended was less. And the kills were about the same as for the default unit.

  3. #3

    Default Re: Firearm based armies?

    In my experience, firearms are useless once you get over their novelty value. A few units of good archers behind a line of spears do a MUCH better job, and you can switch them between morale damage (fire arrows) and death dealing as needed.

    Guns are useless.

  4. #4
    Senior Member Senior Member Cheetah's Avatar
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    Default Re: Firearm based armies?

    Not at all.

    They shine the most in defensive battles when you have a big hill or a bridge to defend. For example, I got 180+ kills with an arquebus sitting on a big hill. Admittedly you can get roughly the same number of kills with a LB or with a genoese xbow but few factions have access to these units. Of course, even a peasant archer or a peasant xbow can get high kills sitting on a nice hill, like around 60, and 90 respectively; but then you can get 2 or 3 times the kills with a gunpowder unit.

    Also guns cause fear, low morale militia units will never reach your lines, or will break on charge.
    Of course you cannot stop a cavalry charge only with guns, so deploying your musketeers or arquebusier in a "thin red line" formation vs a french cav heavy army is bad idea.

    On strickly flat terrain they are less useless indeed, as they wont fire into the melee so they have to sit out the battle unless you can deploy them wide out on the flank.
    However the map is such that it is very rare to fight on strcikly flat terrain (except in russia) so IMO you can always find a good use for your musketeers/arquebusiers.

    Admittedly they have a supporting role, so I dont have more than 2 or 3 in my armies, but the bigger hill (the steeper slope) you defend the more gunners you can take.
    Lional of Cornwall
    proud member of the Round Table Knights
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    Death before dishonour.

    "If you wish to weaken the enemy's sword, move first, fly in and cut!" - Ueshiba Morihei O-Sensei

  5. #5
    Senior Member Senior Member Cheetah's Avatar
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    Default Re: Firearm based armies?

    And then there are the camel gunners ...
    Lional of Cornwall
    proud member of the Round Table Knights
    ___________________________________
    Death before dishonour.

    "If you wish to weaken the enemy's sword, move first, fly in and cut!" - Ueshiba Morihei O-Sensei

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