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Thread: Improving the map

  1. #1
    Only-Custom-Made-Avatar-User Member SirRethcir's Avatar
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    Default Improving the map

    Hello, beloved EB-Team!

    As I see it is not integrated within the new map previewed recently, I'm strongly recommended that you get rid of those pointy edges.

    Preview map:


    current map:


    improved current map:


    The basic idea is rather simple, but there are some things one must consider.
    So, pm me if you need some help or advice.

    Thanks!


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    from soup_alex for EB Unit List Reloaded



  2. #2
    EB annoying hornet Member bovi's Avatar
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    Default Re: Improving the map

    The map is frozen for EB, no further changes will be made. For EB2, we may look at this.

    Having problems getting EB2 to run? Try these solutions.
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    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
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    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  3. #3
    Only-Custom-Made-Avatar-User Member SirRethcir's Avatar
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    Default Re: Improving the map

    Quote Originally Posted by bovi
    The map is frozen for EB, no further changes will be made. For EB2, we may look at this.
    Hm, very strange answer. Very strange.
    What do you fear?
    One just has to edit the map_heights.tga.
    Or has EB currently no map maker?
    Last edited by SirRethcir; 08-02-2007 at 14:07.


    Kaiser of Blitz
    from Aemilius Paulus for EB Unit List Reloaded
    from soup_alex for EB Unit List Reloaded



  4. #4
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Improving the map

    Quote Originally Posted by SirRethcir
    Hm, very strange answer. Very strange.
    What do you fear?
    One just has to edit the map_heights.tga.
    Or has EB currently no map maker?
    Our mappers are all working on EB2, which is currently the priority for the mappers. If the change is easy then it might be possible for the next release. We don't want to make any major changes, but I don't know what the opinion is on aesthetic changes.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  5. #5

    Default Re: Improving the map

    The EB map is frozen regarding province boundaries, province names, settlement locations and settlement names. For the sake of the scripters' sanity.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  6. #6

    Default Re: Improving the map

    @SirRethcir
    Thanks for pointing that out - had to miss that one - i'll correct that soon ;)

    As TA said above some aspects of the map won't be changed for the RTW ver of EB, but we will continue improoving terrain/climate areas. So if you'll notice any other bug - just post it ;)


  7. #7
    EB annoying hornet Member bovi's Avatar
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    Default Re: Improving the map

    I stand corrected.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  8. #8
    Only-Custom-Made-Avatar-User Member SirRethcir's Avatar
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    Default Re: Improving the map

    Quote Originally Posted by Uranos
    @SirRethcir
    Thanks for pointing that out - had to miss that one - i'll correct that soon ;)
    So, it will be in the next version.
    Good, very good!



    Kaiser of Blitz
    from Aemilius Paulus for EB Unit List Reloaded
    from soup_alex for EB Unit List Reloaded



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