I have been analyzing my games thus far, and I realize that without expansion, you will eventually lose to an expansionist who has infinitely more resources than you have, and without defense at home, you will lose to an invasion by a blitzer. Anything in the middle is not enough to hold off two or more factions attacking at the same time; so, in theory, if everyone on the board were allied against you from the start, all it would take is a blitz rush to finish you off. You wouldn't have the resources or the defensive capabilities to defend indefinitley, and you would make zero progress in expanding your empire if you played pure defense.
Therefore, the only reason why the game is winnable is because your opponents are incompetent. With perfect play by your opponents, any game is a forced loss. If there were a settings above "very hard", it might go up to "nightmare" which is simply an endless AI blitz rush of your faction. I think there is a happy medium between that and "very hard"; say, "expert".
I wonder which faction could hold out the longest if every single AI were programmed for instant-kill of the player's faction. My guess would be a corner faction, like the Scots. They might be able to build a navy and hold off any invasion except by land, and they could in theory defend indefinitley against (or even expand into) England. However, eventually their navies would lose, and other factions would finally be able to invade by sea, then it is all over.
Russia doesn't have the troops or finances to defend properly against a blitz rush from all factions.
The Moors lose to a Crusade. The Egyptians lose to a Crusade. The Turks lose to a Crusade. Every other faction is surrounded and loses to a simple rush. So, that's the end of all hope for any given faction to force a victory.
All victories in this game are from luck combined with strategy. But without luck, you have a forced loss as any faction. Unlike chess, this game is not winnable with perfect or even superhuman play, because you are relying on AI passivity to win. I wonder if the game designers knew that, and that is the reason why they made the AI so passive (read: terrible).
They had to break the game in order to make it playable. If the AI were perfect, all your neighbors would ally against you and insta-kill you.
I think there could be a happy medium though. Instead of ultra-passive AI or AI that attacks with bogus port blockades or single stack attacks, they could randomize it so that the AI factions will randomly either blitz, expand, or defend. This way you have to play slightly defensively to hold off the blitz which will come from a random faction, (kills my blitz strategy) and still play somewhat aggressively so that you don't lose to an expansionist who will slowly pick off turtles and blitzers until their empire is large enough to crush yours by force. And of course, make sure that the AI doesn't always align against you unless you play too aggressively.
So with some tweaks, the game could be made possible to win, yet not so easy. Hence, with some reprogramming of the AI, there could be an "expert" setting, which kills off "blitz" players due to AI aggressiveness, and a "nightmare" setting for everyone who wants to see how long they can survive. My two cents.
What's your analysis of the strategic component of the game? Too easy, too hard, just right, impossible to fix, fixable? Any other questions or comments on this general topic are welcome.
EDIT: I think it might be possible to exploit the fact that under the hypothetical "nightmare" mode, the AI would not be focused on defense. If you could spend 90% of your florins on defense, and send a small attacking force off somewhere to pillage undefended AI settlements, you MIGHT be able to hold out even under "nightmare" conditions as a faction like Scotland which can defend itself properly. I'd love such a challenge.
I'd welcome comments on improving the AI (not comments on other aspects of the game play) as an additional topic for discussion.
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