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Thread: Game analysis: You lose

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  1. #1
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Game analysis: You lose

    Quote Originally Posted by Hoplite7
    A cool system would be levels of aggressiveness based on factions, like Civilization III had.
    Thief! Thief! You stole the same idea that I stole fair and square!

    I posted the very same suggestion on my M3TW Thread.
    #Winstontoostrong
    #Montytoostronger

  2. #2

    Default Re: Game analysis: You lose

    Budwise, number 8 of your suggestions is exactly what i would LOVE to see. If not as "trainable" options then definately as mercs specific to the territories of conquered factions and available only to any faction other than the origional one.

    The AI limitaions and possible "improvements" have been discussed to death around here, but i agree with pretty much all of them. The game could have potentially been made so much better with just a little more love.
    Posted by John_Longarrow
    Plus there is just something fricking cool about fricking elephants with fricking cannons on their heads.

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