I just want forts to be useful, right now there a death trap.
I just want forts to be useful, right now there a death trap.
Emperor of the Holy Roman Empire, King of Rome, Pope's bane, Destroyer of civilizations.
"Words are a greater weapons then swords."
I think the main improvement made to forts needs to be scaling them to your army size, so that you don't get 20 units crammed into 20 square metres.Originally Posted by Valdincan
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
THATS what I am talking about!Originally Posted by sapi
I don't mind the fact that the walls are paper thin and there are barely any defenses. I don't mind getting peppered with arrows. I do mind the fact that there is no ditch surrounding my fort, and stakes would be nice. And I do mind the fact that the entire fort is full of tents and space-wasting stuff when I can't fit my army inside it. I also would like the option to escape from the fort and retreat from the battlefield, rather than being pinned to the fort and being forced to win under penalty of death if I lose on even a technicality, such as a draw, or losing the square while I retreat.
Forts should become more permanent over time, progressing all the way to a small stone castle.
![]()
#Winstontoostrong
#Montytoostronger
Upgrading castles is obviously dependant on the settlement? population and sort of seems a bit err...
I reckon you should be able to upgrade forts to castles etc and receive little or no income from it; maybe requiring heaps of wealth to make a fort a major stronghold (Castle, citadel, whatever) in an isolated territory as the templars had.
Whatever the case, an upgraded fort's purpose would be a military one and not for trade etc.
Maybe upgrading a fort could attract population due to the safety factor they think it gives them and having a fort-castle spring up in the middle of nowhere could generate a tiny amount of income based on surrounding resources and population of the region. with some very basic buildings that could be made too to increase it's income but not like a major settlement (city/citadel).
Could even have a limit of the number of upgradable forts per region as well.
This would make the game a lot more interesting on the campaign map for sure.
Bookmarks