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Thread: Creating "Senate Positions".

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  1. #1

    Default Creating "Senate Positions".

    As you know, if you play as one of the Roman houses, your generals can be appointed to Senate Positions. Would it be possible to change this system, or even make it so that multiple factions can have a similar system? If so, how?

  2. #2
    Keeper of the Pax Romanum Member TruePraetorian's Avatar
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    Default Re: Creating "Senate Positions".

    yeah is there a way to assign character via script?

    Good question
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  3. #3

    Default Re: Creating "Senate Positions".

    No one knows? Where is the senate position information in the files?

  4. #4
    Anything that isn't 'member' Member Squid's Avatar
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    Default Re: Creating "Senate Positions".

    The senate positions are hardcoded, as far as I know there is no way to add extra positions, or make the events which assign the positions available to other cultures/factions.

    -Trait/Ancillary/Building Editor

    "Two things are infinite: the universe and human stupidity;
    and I'm not sure about the universe." -----Albert Einstein

  5. #5

    Default Re: Creating "Senate Positions".

    Aw dangit. Oh well, I guess I'll just have to make positions be decided through traits or ancillaries. Is there a way to make it so that if one person has a certain trait, no one else can get it?

  6. #6
    Anything that isn't 'member' Member Squid's Avatar
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    Default Re: Creating "Senate Positions".

    Nope, and by the way the existing offices are partially traits, what you see when you look at a character who has a certain office is a trait that represents the bonuses/abilities confered by the office.

    -Trait/Ancillary/Building Editor

    "Two things are infinite: the universe and human stupidity;
    and I'm not sure about the universe." -----Albert Einstein

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