Re: animinstances
Here's what surfaced Friday. I've seen .anim and .animinstances in the
village.world file. Friday I hit the same bit in the town.world file. Going to
try and post the section here:
Code:
# ------------------------------------------
# Beginning of .anim strings Section
# ------------------------------------------
0 0
nentries = 12
0 0
ntrans = 3
17 DamageTransition0
106BlockSet/North_European/Animations/Wall_Animations/Town_Wooden_Palisade/palisade_straight_animation_a.anim
17 DamageTransition1
106BlockSet/North_European/Animations/Wall_Animations/Town_Wooden_Palisade/palisade_straight_animation_b.anim
17 DamageTransition2
106BlockSet/North_European/Animations/Wall_Animations/Town_Wooden_Palisade/palisade_straight_animation_c.anim
ntrans = 1
17 DamageTransition0
119BlockSet/North_European/Animations/Tower_Town_Animations/Wooden_Palisade_Animations/palisade_arrow_tower_animation.anim
ntrans = 1
17 DamageTransition0
124BlockSet/North_European/Animations/Tower_Ambient_Animations/Ambient_Stone_Tower_Animations/stone_tower_4m_E_animation_a.anim
ntrans = 1
17 DamageTransition0
124BlockSet/North_European/Animations/Tower_Ambient_Animations/Ambient_Stone_Tower_Animations/stone_tower_4m_B_animation_a.anim
ntrans = 1
17 DamageTransition0
124BlockSet/North_European/Animations/Tower_Ambient_Animations/Ambient_Stone_Tower_Animations/stone_tower_4m_G_animation_a.anim
ntrans = 1
17 DamageTransition0
126BlockSet/North_European/Animations/Tower_Ambient_Animations/Ambient_Thatch_Tower_Animations/thatch_tower_4m_B_animation_a.anim
ntrans = 1
17 DamageTransition0
126BlockSet/North_European/Animations/Tower_Ambient_Animations/Ambient_Thatch_Tower_Animations/thatch_tower_4m_G_animation_a.anim
ntrans = 1
17 DamageTransition0
126BlockSet/North_European/Animations/Tower_Ambient_Animations/Ambient_Thatch_Tower_Animations/thatch_tower_8m_B_animation_a.anim
ntrans = 1
17 DamageTransition0
126BlockSet/North_European/Animations/Tower_Ambient_Animations/Ambient_Thatch_Tower_Animations/thatch_tower_4m_E_animation_a.anim
ntrans = 1
17 DamageTransition0
124BlockSet/North_European/Animations/Tower_Ambient_Animations/Ambient_Stone_Tower_Animations/stone_tower_4m_D_animation_a.anim
ntrans = 1
17 DamageTransition0
126BlockSet/North_European/Animations/Tower_Ambient_Animations/Ambient_Thatch_Tower_Animations/thatch_tower_4m_K_animation_a.anim
ntrans = 8
17 DamageTransition0
120BlockSet/North_European/Animations/Gate_Animations/Wooden_Palisade_gate_anims/NE_wooden_palisade_gate_damage_impact.anim
17 DamageTransition1
123BlockSet/North_European/Animations/Gate_Animations/Wooden_Palisade_gate_anims/NE_wooden_palisade_gate_damage_destroyed.anim
14 DoorCloseAnim0
112BlockSet/North_European/Animations/Gate_Animations/Wooden_Palisade_gate_anims/NE_wooden_palisade_gate_close.anim
14 DoorCloseAnim1
119BlockSet/North_European/Animations/Gate_Animations/Wooden_Palisade_gate_anims/NE_wooden_palisade_gate_damage_close.anim
15 DoorImpactAnim0
113BlockSet/North_European/Animations/Gate_Animations/Wooden_Palisade_gate_anims/NE_wooden_palisade_gate_impact.anim
15 DoorImpactAnim1
120BlockSet/North_European/Animations/Gate_Animations/Wooden_Palisade_gate_anims/NE_wooden_palisade_gate_damage_impact.anim
13 DoorOpenAnim0
111BlockSet/North_European/Animations/Gate_Animations/Wooden_Palisade_gate_anims/NE_wooden_palisade_gate_open.anim
13 DoorOpenAnim1
118BlockSet/North_European/Animations/Gate_Animations/Wooden_Palisade_gate_anims/NE_wooden_palisade_gate_damage_open.anim
79 settlements/North_European/Settlements/Town/north_european_town_A.animInstances
This stuff comes after all the "complex" and "structure" data (my made-up names). The animInstances file always comes last after the .anim files.
Have not looked at any of these other than to see, yes, they are more
binary files. If luck holds then they should have a structure like the .cas
files but I don't know this.
I'll just post this and see how the code tags work for me now. If not this will
just be another code posting with no line breaks.
Edit: Couldn't find a smiley with crossed fingers but this looked ok after
posting. As usual, I'll log out and log back in.
Edit2: Still working!!! Holy moly, I've got a posting jones working here.
Too late tonight for a discussion but I'll shoot for tomorrow.
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