Found the magic incantation:
This forces the skin to update internally and now itCode:selbitall = #{1..themesh.numverts} themesh.selectedVerts = selbitall skinOps.resetSelectedVerts theskin
has vertices and the weighting part doesn't die.
N.B. I first tried
because the documentation said it would have the sameCode:skinOps.Invalidate theskin 1
effect but this killed gmax dead as a doornail.
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