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  1. #1
    Keeper of the Pax Romanum Member TruePraetorian's Avatar
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    Default "Dead" factions and limits

    I feel like im clogging up the forums with questions...sorry!

    To the point...
    I know a faction dies when it loses all cities/family members but is there a way to change that? I mean making them "horde like" such as in BI, or maybe a protectorate faction with only an army and the "parent" faction could re-supply them, or better yet actually control where the ai would go by making paths...though the AI didnt have to follow said path, etc.
    The Gods envy us.

    They envy us because we are mortal, because any moment might be our last.
    Everything is more beautiful because we are doomed.
    You will never be lovlier than you are now.

    We will never be here again.

  2. #2

    Default Re: "Dead" factions and limits

    I'm clogging up the forums more than you. Sorry about that everyone. Anyway, I'm interested to know this, too. I do not believe there is a way to change it, but perhaps there is...

    May I ask what mods you are working on (if any)?

  3. #3
    Keeper of the Pax Romanum Member TruePraetorian's Avatar
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    Default Re: "Dead" factions and limits

    sorry for the late response..

    I am really considering making a mod soon, that's why im toying with rome right now, but sorry nothin yet

    Any ideas for a mod let me know
    The Gods envy us.

    They envy us because we are mortal, because any moment might be our last.
    Everything is more beautiful because we are doomed.
    You will never be lovlier than you are now.

    We will never be here again.

  4. #4

    Default Re: "Dead" factions and limits

    Well I suggest that if you do make a mod on your own, make it a small one. For example, at the moment I am working on my first real mod, called "Creatures of the Night". It is a mod about Vampires, and the only real changes in the game are Traits and Ancillaries made for vampire characters. Don't go for something too big on your first swallow.

    Another idea is to join a mod team (I'm part of the Inca: Total War mod team as well). Trying to make your own mod team when you have little modding experience is generally a bad idea. If you join a team, you can better understand how other aspects of modding work, and chances are the people in your team will be happy to help you improve your skills.

    Good luck!

  5. #5
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: "Dead" factions and limits

    I know a faction dies when it loses all cities/family members but is there a way to change that? I mean making them "horde like" such as in BI, or maybe a protectorate faction with only an army and the "parent" faction could re-supply them, or better yet actually control where the ai would go by making paths...though the AI didnt have to follow said path, etc.
    You can only make factions horde if you are using the BI.exe, you can run RTW through the BI.exe if you have it and then add hording to RTW factions see the hording topic that just came to surface of scriptorium for some info and other links: https://forums.totalwar.org/vb/showthread.php?t=58385

    Apart from hordes the only other faction that will survive without cities is the Romano_British in BI, that's related to some hard-coding involving their name and the Britain hidden resource, again that is BI specific.

    Not convinced any of the rest of it is possible, scripting guys might be able to help....


    @SSJVegetaTrunks - that was good advice you gave, and I'm pleased to see you following it with your mod, small but finish-able steps / mods are much better for morale than taking on a huge project and then realising you'll never finish it!
    Not used mods before? Looking for something small and fun?!
    Download the:

  6. #6
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: "Dead" factions and limits

    There is a way of making armies survive without towns, but I can't remember the details off the top of my head. It envolves telling the game that the campaign is a prologue campaign, prologue campaigns allow armies without cities...

    Ring any bells anyone?

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