A bit silly though![]()
A bit silly though![]()
Nope - no sig what so ever.
Put a ballista or cannon in front of your gates before the enemy ram arrives in a siege, the crew may be lost but the gates won't be.
Put a Great Cross or Italian Standard behind your gates, or at the foot of a bridge. Your men will fight to the death, and the enemy will be scattered when they attack.
Even if the enemy doesn't bring cavalry, put down archer stakes in front of your infantry line. The enemy infantry's charge will be broken by the stakes, and they won't be able to form up effectively.
If your spearmen have to take a charge, put rocks or trees five meters in front of their line, to disrupt the enemy charge.
The crew won't be lost - they'll fight for a while before routing back through the gates, opening them for the enemy to pour through.....Originally Posted by Ramses II CP
Silly ? I remember reading (pre-release) about some type of battle wagons or some such mobile fortifications. It didn't made it in the released version, but it looks like creative people can simulate it pretty well with what's been given to them.Originally Posted by Magraev
"That's what we need : someone who'll strike the most brutal blow possible, with perfect aim and with no regard for consequences. Total War."
I think the battlewagon is in the files, but I don't know if anybody have modded it in?Originally Posted by Ars Moriendi
I'd like to have an indestructable movable roadblock - only it would make all sieges an automatic win for me = no fun. Maybe that's why they took it out?
If you can park a trebuchet in a chokepoint, it should be possible to destroy it for the attackers (and the ai should choose to do so). Also the loss of the treb should equal a loss of that unit imho. Don't bring siege weapons you can't protect. Apart from one or 2 specialists I suspect most of the crew vere only muscle used to operate the device.
The suggestion about placing an infantry line behind boulders or other natural obstackles is a good one though, and I use that myself.
In the end I don't care if you mod all your units to have 5 hp's. As long as the game is fun I say that everything goes!
Nope - no sig what so ever.
If the enemy is at the gate, no one is allowed to rout through it. Same for your troops, you can't chase the enemy routers through the gates if you're already on top of the gates when they rout. Test it out before you post.![]()
Two days ago I captured about 800 routing peasants and militia troops by trapping them against a gate with a unit of 4 Templars. It took awhile, but eventually they ate them all up.
You can burn a trebuchet with flaming ballista bolts or arrows, or even break it with non-flaming projectiles, but even when it is destroyed it makes a mighty good roadblock. AFAIK the AI never does this, which is to say intentionally attacks the siege engine as opposed to the crew, but if you have a good ballista crew you might have some luck sneaking in close enough with them.
I tried blocking the bridge with a treb in a bridge battle with the Mongols yesterday. Oddly the Mongols became smart and just waited at the other end, not too smart though, I used my other trebs to blast them into kingdom come
Its only after the barrage where the problem comes. They still overpower my forces so its either I try to lure them in or withdraw. But in the cases they decide to cross the bridge, I win hands down and my losses are only less than a 100.
Weird Facts I have contemplated![]()
-Thesaurus is not a species of dinosaur.
-Potassium is not found in potatoes.
-Its Naples, not Nipples.
-All roads certainly do not lead to Rome. Does your state highway link you to it?
- Dog is God spelled backwards but praying to dogs is a bit stupid.
- Fart is Hydrogen Sulfide with methane and oxygen and is indeed flammable.
- Igniting a fart is painful.
Here's an idea.
Build a fort on a bridge, with a week unit inside, so your enemy will take it.
Then, with a large army waiting within range of the fort, attack the fort to take it back.
Make sure your large relief army has, say 3 trebuchets.
Split your army on the battle map, parking 1 trebuchet in front of their little fort front door, and the other in front of their little back door, blocking them in.
Then, with your 3rd remaining trebuchet, pound their forces to dust, tying not to hit the wooden walls.
You would probably have to keep a reliable unit behind each parked trebuchet, just to make sure they're bunged up properly. Then I guess just mop up what's left in there.
?
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