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  1. #1
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: blocking tactic

    If the enemy is at the gate, no one is allowed to rout through it. Same for your troops, you can't chase the enemy routers through the gates if you're already on top of the gates when they rout. Test it out before you post.

    Two days ago I captured about 800 routing peasants and militia troops by trapping them against a gate with a unit of 4 Templars. It took awhile, but eventually they ate them all up.

  2. #2
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: blocking tactic

    You can burn a trebuchet with flaming ballista bolts or arrows, or even break it with non-flaming projectiles, but even when it is destroyed it makes a mighty good roadblock. AFAIK the AI never does this, which is to say intentionally attacks the siege engine as opposed to the crew, but if you have a good ballista crew you might have some luck sneaking in close enough with them.

  3. #3
    Grand Duke of Zilch Member supadodo's Avatar
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    Default Re: blocking tactic

    I tried blocking the bridge with a treb in a bridge battle with the Mongols yesterday. Oddly the Mongols became smart and just waited at the other end, not too smart though, I used my other trebs to blast them into kingdom come

    Its only after the barrage where the problem comes. They still overpower my forces so its either I try to lure them in or withdraw. But in the cases they decide to cross the bridge, I win hands down and my losses are only less than a 100.
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  4. #4

    Default Re: blocking tactic

    Here's an idea.

    Build a fort on a bridge, with a week unit inside, so your enemy will take it.
    Then, with a large army waiting within range of the fort, attack the fort to take it back.

    Make sure your large relief army has, say 3 trebuchets.
    Split your army on the battle map, parking 1 trebuchet in front of their little fort front door, and the other in front of their little back door, blocking them in.
    Then, with your 3rd remaining trebuchet, pound their forces to dust, tying not to hit the wooden walls.

    You would probably have to keep a reliable unit behind each parked trebuchet, just to make sure they're bunged up properly. Then I guess just mop up what's left in there.

    ?

  5. #5

    Default Re: blocking tactic

    Quote Originally Posted by avery123
    Here's an idea.

    Build a fort on a bridge, with a week unit inside, so your enemy will take it.
    Then, with a large army waiting within range of the fort, attack the fort to take it back.

    Make sure your large relief army has, say 3 trebuchets.
    Split your army on the battle map, parking 1 trebuchet in front of their little fort front door, and the other in front of their little back door, blocking them in.
    Then, with your 3rd remaining trebuchet, pound their forces to dust, tying not to hit the wooden walls.

    You would probably have to keep a reliable unit behind each parked trebuchet, just to make sure they're bunged up properly. Then I guess just mop up what's left in there.

    ?

    Great idea. This will block them from coming out of the fort which they do now in the 1.2 patch.

    I'd think you will need some range units to cover the gate still, and more than 1 treb to kill whatever is inside the fort.

  6. #6
    Barbarian of the north Member Magraev's Avatar
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    Default Re: blocking tactic

    Only problem is you can't build a fort on a bridge (or even next to a bridge iirc).
    Nope - no sig what so ever.

  7. #7

    Default Re: blocking tactic

    Quote Originally Posted by Magraev
    Only problem is you can't build a fort on a bridge (or even next to a bridge iirc).
    You can build next to one. They can still go pass by the fort, but will take an extra turn... or two.

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