This is an idea for a new feature. It would take a lot of effort to implement, but it might be worth it. What do you think?
On the campaign map each stack has a morale indicator. This depends on where the unit is, how far it is moved each turn, recent battles, food supply, general + ancillaries, and quality of troops. Holding the cursor over a unit would also tell you the main factors for their morale, just like on the battle maps of previous total war games.
Low morale on the campaign map leads to desertions. On the battle map armies start with lower morale and break faster.
Movement: moving an army as far as possible every turn is hard on morale and leads to desertion, especially among low quality troops.
Position: Home cities and castles refresh morale. Home territory is relatively stable. Neighboring territory has a small morale penalty every turn. If the neighboring territory is not conquered quickly enough troops become discouraged and want to go home. Distant lands especially ones with a foreign culture and religion provide a morale boost every turn. Troops do not feel they can escape, the only way home is through the objectives.
Generals + ancillaries, troop quality, and recent battles. These are all self explanatory.
Food supply: Now here is the fun part. There are three ways to resupply your men.
1) Home cities and castles provide automatic resupply when you are near them (say within one turns movement). Possibly city size matters, so a village doesn't provide enough supplies for a full stack. A small town might provide enough for 4 units, so if you have 16 units you get 3/4 of the penalty (some desertion).
2) Foraging. An army that ends its turn on with some movement points remaining can forage. The square it stands on and the squares it has ZOC over will be foraged. This is 9 squares. If these are farmland they might produce enough supply for 9 units. A full stack would have to split up to forage. Other types of terrain have lower forage potential. Grassland, forest, rough, and desert each offer their own amount of forage.
3) Baggage train. This is the really fun part! Baggage train units are like military units. You handle them the same way on the map and in battles. They can even be hired like mercs. They have a forage bonus, so they refill by standing on farmland. Players will not want to take their baggage into offensive battles, so to reduce micromanagement a baggage stack should support nearby stacks on the campaign map.
-units: wagon, handcart, cattle, mule or camel train, and horse train.
Wagons are like siege equipment in speed and battle characteristics. Handcarts walk the same speed as infantry but can't run, they require more manpower so more upkeep. Cattle are as fast as infantry but in battle they run amok then flee (like flaming pigs in RTW). Cattle would be the most common baggage unit to hire in the field. Mule and camel trains carry pack frames on their backs, only cav can catch them, but they are expensive. Horse trains are rare only the mongols have an easy time getting them. They are as fast as cav.
Ships will also have to serve the resupply role.
I think this would be a lot of fun. I know it would be hard to implement, and the hardest part would be getting the AI to handle it. But imagine the joy of stampeding the other guy's cattle!
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