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Thread: Stele #2

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  1. #1
    Member Member hoom's Avatar
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    Default Re: Stele #2

    I'm so looking forward to see what EB manages to do with those unit caps & free upkeep features :D
    maybe those guys should be doing something more useful...

  2. #2
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Stele #2

    A worldwide or faction-wide unit limit isn't really possible. The only thing you can do is check for a maximum number of certain units in garrisons (not very practical as the player can just keep them in the field) and a limit of one unit is possible because there's a I_UnitExists condition.
    You can't watch units being built either because you can't check on lost units.

    Of course you could issue a house rule and pop up an advisor reminding the player of it whenever he tries to recruit one of those units.

  3. #3
    (cmlax999) Member adishee's Avatar
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    Jul 2006
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    Default Re: Stele #2

    Is the team considering application of the militia feature to Roman factions? Also, is the function scalable? Fielding a Roman army in a city could be free, taking it around peninsula Italy would cost a little, but taking any distance would be extremely expensive. Is the function scalable by season also? So many possibilities.

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