I'm so looking forward to see what EB manages to do with those unit caps & free upkeep features :D
I'm so looking forward to see what EB manages to do with those unit caps & free upkeep features :D
maybe those guys should be doing something more useful...
A worldwide or faction-wide unit limit isn't really possible. The only thing you can do is check for a maximum number of certain units in garrisons (not very practical as the player can just keep them in the field) and a limit of one unit is possible because there's a I_UnitExists condition.
You can't watch units being built either because you can't check on lost units.
Of course you could issue a house rule and pop up an advisor reminding the player of it whenever he tries to recruit one of those units.
Is the team considering application of the militia feature to Roman factions? Also, is the function scalable? Fielding a Roman army in a city could be free, taking it around peninsula Italy would cost a little, but taking any distance would be extremely expensive. Is the function scalable by season also? So many possibilities.
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