Then you might as well go play any RTS such as Starcraft, Warcraft and that kind of game, where you can create a lot of units and have "epic" battles why without having to care for logistic, assimilation of wathever or traits acquired by characters (if there's any anyways) To me, TW is meant to replicate history and past battles as closely as possible to the reality of the past. If I can move my armies without end in the desert and snow, conquer 20 cities with them and carve out an empire even bigger then the one of Alexander the Great without breaking a sweat, what's the fun into that?

P.S. I think most people are trying to avoid micromanagement anyways and have rules, simple rules, easy to learn and apply that would well simulate a lot of realities missing from most vanille TWs.