Quote Originally Posted by Phoenician Soldier
Since EB is practically perfect in every way I don't think I have much to add to this conversation. I would however like to see supplies implemented properly either in EB2 or in the next TW game.

I think the present situation is ridiculous in that armies can march as far as they want for as long as they want with very little draw backs.

At least in EB you don't have the crusades being used as a bread basket with 1 army decimating the middle east for 50 turns making millions of gold and totally propping up your economy.

I really do want to see something put in place that stops armies being able to wander willy nilly through ememy territory and sit there for 20 years doing nothing without suffering desertion and starvation.

I would also like to see money being made by destroying armies and capturing supply trains like it would happen in reality. Also, having treasury cities might be a good idea with some cities in your empire being designated as storing large amounts of money for the treasury, making capturing them a priority for your enemies.

My ultimate incarnation of TW would be when we can have 100,000+ men on the screen, supply trains for every army reaching from designated cities, proper diplomacy where the computer actually sues for peace when he has lost the war, lucid sea battles on the battle map and being able to pick your battle ground in advance of battle i.e. being able to zoom right in and pick a location for any battle to be fought by a specific army that turn.

Anyway, this is not achievable by the community and we will have to wait for CA to see the light :).

In the meantime EB has kept me playing TW longer than any other incarnation, it's difficult, beautiful, wonderfully strategic and consistantly challanging as well as being amazingly historically detailed.

Keep up the good work.
well said

how long is a turn in M2TW?
if you have a governor of a city... commanding his noblemen to gather their elite troops, his local militia to assemble, and his own cavalry to train... you can easily have several groups of soldiers trained in half a year. It is unrealistic that you CANNOT train more than one group of soldiers in a city in that time. However I recognize your concerns... i do not have any real suggestions for how to deal with the prospect of a faction pumping out soldiers like ants and overruning others because they can train and not worry about supplying their supper stacked armies...

perhaps we should make upkeep a fluid thing?

the closer the unit is to home, the upkeep will be minimal, add a little for every province further away the unit is... so say you are Saka Rauka, and you have a Early Saka nobles unit. It has an upkeep of 400 within Saka territory... but this changes to 420 when you go to Marakanda. Then when you go to Nisa it is 440... etc.
Just a thought... it'd take more money to supply an army far away from a controlled region right?