Did you upgrade prior to the reforms?Originally Posted by The Stranger
Did you upgrade prior to the reforms?Originally Posted by The Stranger
Generals dying seems to be a RTW thing. It seems CA added something to v1.5 to keep the player from cheating at bribing the AI's good generals. It isn't done by EB or for EB.
Reforms: Get requirements. Get Reform marker in towns. Upgrade MIC one level (top level camilian will upgrade to top level polybian). You should have new troops.
If you got a reform message, it was probably the vanilla 'Marian Reform' message and doesnt' reform Roman units in EB. It will give Greeks new units and Rome a few new boats. The EB Roman Reforms do not give messages.
Just out of curiosity....why is that? I know the vanilla message is hardcoded (at least that's what I remember reading somewhere), but why can't you do the same thing you do for things like the olympics and a year in history?Originally Posted by MarcusAureliusAntoninus
I'm no traiter, or modder for that matter, but it seems like you should be able to give the various faction leaders a one-turn trait which just lets the player know the various reforms have taken place. Don't tell me there is a limit on traits also. If that's the case,![]()
SSbQ*****************SSbQ******************SSbQ
The script cannot give characters traits, unless we know the name of the character, which is obviously impossible beyond a few years into the game. The only way round this is to spawn a diplomat and give him an ancillary. Then we use the trait trigger that checks for a global ancillary, which can then give a trait to the faction leader. Long winded and not high priority.Originally Posted by Bootsiuv
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
I understand now. I was only curious anyways.![]()
SSbQ*****************SSbQ******************SSbQ
I did that too, some time ago (the bribing, I mean). Strangely, one of them survived, as there was already a "gov. 4" building in the city.Originally Posted by MarcusAureliusAntoninus
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And, oh yeah! I did this in a game where I cheated massively (via add_money). It was the one game when I was curious about unit recruitment in my conquered provinces and not having the patience to wait getting enough money ... lol.![]()
Though it was an interesting experience.![]()
Towards the end of the book, the Moties quote an old story from Herodotus:
"Once there was a thief who was to be executed. As he was taken away he made a bargain with the king: In one year he would teach the king's favorite horse to sing hymns."
"The other prisoners watched the thief singing to the horse and laughed. 'You will not succeed,' they told him. 'No one can.' To which the thief replied, 'I have a year, and who knows what will happen in that time. The king might die. The horse might die. I might die. And perhaps the horse will learn to sing.'"
Could you not just look for "faction leader" trait and then Give the reform trait to him?
Unfortunately there are precious few possibilities for information gathering and variable juggling in the RTW script. Selecting characters with a given trait is not among them.
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with the so many names EB give to generals its impossible to use the give_trait cheat.
We do not sow.
in fact u can! i was fooling around with my romani campaign, and if u type in the give_trait cheat, and do it correctly, then for the trait type in "Augustus", he with get the trait that he wants to seize power. of course, if u want to reverse it, u just do the same thing, but type in "AugustusControl" as the trait (the C may be lowercase- i cant remember). hope that helped!Originally Posted by Spoofa
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Last edited by Hooahguy; 08-08-2007 at 16:46.
On the Path to the Streets of Gold: a Suebi AAR
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