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  1. #1
    Yorkist Senior Member NagatsukaShumi's Avatar
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    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    Thanks for all the information Lusted!

    Just a quick question, you may not be able to answer it but I figured I'd ask anyway.

    Will the seperate features of each campaign be able to be used in one single one?

    For example, can I take the religious conversion from the Teutonic Campaign and the hero's from the Crusades and then put them in a seperate campaign? Or will the features be "campaign specific"?

    Also, the Teuton's hire via conversion, as you say, does this means you can now set a certain religious percentage in a settlement as a pre-req for any unit, or will that too be campaign and faction specific?

    Finally, and most importantly, can I bribe Kingdoms out of you, all these damn features have got me excited and I go back to Uni a few weeks after it comes out!
    RIP TosaInu
    Ja Mata

  2. #2

    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    Will the seperate features of each campaign be able to be used in one single one?

    For example, can I take the religious conversion from the Teutonic Campaign and the hero's from the Crusades and then put them in a seperate campaign? Or will the features be "campaign specific"?
    Well all the campaigns use the same .exe so i would guess so yes.
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  3. #3
    Yorkist Senior Member NagatsukaShumi's Avatar
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    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    Quote Originally Posted by Jack Lusted
    Well all the campaigns use the same .exe so i would guess so yes.
    Fantastic

    It all sounds units will behave alot more realistically now, lets hope it all comes together!

    A side note, I do hope LTC continues if you still have the time
    RIP TosaInu
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  4. #4
    Amazing Mothman Member icek's Avatar
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    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    Quote Originally Posted by NagatsukaShumi

    Also, the Teuton's hire via conversion, as you say, does this means you can now set a certain religious percentage in a settlement as a pre-req for any unit, or will that too be campaign and faction specific?
    I think it will be a little stalling element for Order to expand. Such situation like cartage have when fighting barbarians in rtw - if they want phalanxs from there they need to build another city level and buildings by themselves.

  5. #5
    Cynic Senior Member sapi's Avatar
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    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    Quote Originally Posted by NagatsukaShumi
    Thanks for all the information Lusted!

    Just a quick question, you may not be able to answer it but I figured I'd ask anyway.

    Will the seperate features of each campaign be able to be used in one single one?

    For example, can I take the religious conversion from the Teutonic Campaign and the hero's from the Crusades and then put them in a seperate campaign? Or will the features be "campaign specific"?

    Also, the Teuton's hire via conversion, as you say, does this means you can now set a certain religious percentage in a settlement as a pre-req for any unit, or will that too be campaign and faction specific?

    Finally, and most importantly, can I bribe Kingdoms out of you, all these damn features have got me excited and I go back to Uni a few weeks after it comes out!
    Quote Originally Posted by Caliban
    Your talking about modding the Grand Campaign into Kingdoms here. I sat down with the programmers and talked about how possible this would be. We decided that it would be possible if the mod installer unpacked, then copied the required assets from M2TW into a fresh mod folder.
    Then you could fiddle it to work with the kingdoms exe. Modders would also need to do this in order to include the Kingdoms factions back into the grand campaign. And it would be one huuge mod folder But all quite possible.
    There's a fair bit of information on the subject in the last few pages of this thread; just do a quick search through for Caliban's posts and you should find some information on the modability of the expansion.
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  6. #6
    Yorkist Senior Member NagatsukaShumi's Avatar
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    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    Quote Originally Posted by sapi
    There's a fair bit of information on the subject in the last few pages of this thread; just do a quick search through for Caliban's posts and you should find some information on the modability of the expansion.
    Cheers sapi
    RIP TosaInu
    Ja Mata

  7. #7

    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    It still doesn't sound like we have a direct answer as to whether the changes affect the main grand campaign. I read in another of Lusted's threads on the main total war site and he said the changes will be apparent in custom battles, but again didn't mention the GC. I think Lusted may be running for office with such fine political tap-dancing

  8. #8
    Amazing Mothman Member icek's Avatar
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    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    Quote Originally Posted by phoenixrsng06
    It still doesn't sound like we have a direct answer as to whether the changes affect the main grand campaign. I read in another of Lusted's threads on the main total war site and he said the changes will be apparent in custom battles, but again didn't mention the GC. I think Lusted may be running for office with such fine political tap-dancing
    no offence but do you know a meaning of word "global" ?

  9. #9
    Member Member Silverhawk's Avatar
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    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    Eh, as someone who *really* disliked LTC and was very disappointed with the whole "release than patch later" attitude of the last Total War release, what little hope I had for Kingdoms went down the drain after reading the comments that the Kingdoms "rebalancing" is basically going to be a rehash of a mod that wasn't fun, only with a price tag.


    I might pick this up once it hits the bargain bin for £10 or less... Even then, I doubt it. Sorry CA, but you've dropped the ball in a big way with Med2 with a lot of people. :(

  10. #10

    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    now what i dont understand is that after all re-balancing of cavalry whatever that means, they r still SLOW, NOT FAST RESPONDING TO COMMANDS especially disengaging (what leads most of the time to a total loss of horses) and many times they scatter around what really slows them down just to mention some "good qualities" about them. So why would i care about that BALANCING when the use of cavalry is still pitiful?
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  11. #11

    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    i didnt realize this may be a good place to voice my concern over the random weather for the grassy plains map. im hoping something will be done to give select weather for this map so that it can be used for individual testing and multiplayer.

    this map should be changed for all kingdoms and the mtw2 grand campaign.


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