Reading between the lines, that seems to be about the size of it. There are now two separate codebases, and they only have resources to work on the latest one. And they must be working in the background on the next major release by now, so I'd assume M2TW is now locked into its current status.Originally Posted by FactionHeir
That's not so unusual for a game this long after release, but it's unfortunate that they split the codebase/balancing for an expansion that takes place in the same time frame as the original game, with many of the same units. That's different from the BI expansion for RTW, which basically replaced all the units instead of having an overlap. I don't see how this won't mess up the ability to switch back and forth between Kingdoms mini-campaigns and the original game. That's going to screw up any coherent sense of tactics or strategic unit build planning.
I guess they figured most people would just move on to Kingdoms mini-campaigns and abandon the main game? I don't know. I'm interested in Kingdoms because I thought it would be a neat set of mini-games within the context of the overall game. I'm not quite ready to abandon the grand campaign. There are a few factions I haven't played yet, and a few ideas I still want to try (I haven't managed to get the Turks over to the New World yet). And I for sure don't want to be putting on different tactical thinking caps when I switch back and forth, controlling the same unit type.
P.S. CA really needs to find someone who can write clearly, for information releases like the one Lusted quoted.
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