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  1. #1

    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    TBH I don't think rebalances should be something that should cause CA undue concern, as, after all, they can be changed as much as people like through modding. They should focus on stuff that modders can't change, like getting rid of the remaining bugs and increasing hardcoded limits.

  2. #2
    Member Member Zenicetus's Avatar
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    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    Quote Originally Posted by I Am Herenow
    TBH I don't think rebalances should be something that should cause CA undue concern, as, after all, they can be changed as much as people like through modding.
    Maybe, although the strategic map and your starting point in Kingdoms will be based on the unique balance for each campaign, and against special units that only show up in Kingdoms. You might break the gameplay (i.e. make it too hard or too easy) if you mod it back to match the original grand campaign, or if you mod all the Kingdoms units to the same balance.

    And going the other direction, it might not work to mod the grand campaign to match Kingdoms balance, if much of that balancing is based on going up against units that aren't even seen in the grand campaign. Argh.

    I know I should reserve judgment until playing Kingdoms or hearing some user feedback, but it just seems like a disjointed mess to me. Maybe it plays better than it sounds "on paper". All I want to do is be able to move smoothly back and forth between Kingdoms campaigns and the grand campaign, without changing my basic strategic and tactical planning. I don't want a specific unit -- one that I'm used to, and know how to use -- suddenly and arbitrarily changing its stats and capabilities just because I'm playing in one TW game module, and not another one.
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    Corrupter of Souls Member John_Longarrow's Avatar
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    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    For myself, I'm going to wait until Kingdoms comes out to judge how well balanced the units are.

    I've tried LTC and I do find the balance between units more realistic. To me, the effort in running an empire is a bit high (greater unrest and build costs) but the units fight very well. My hope is that Kingdoms will have the combat balance of LTC without the micromanagement required on the campaign side.

  4. #4

    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    So will LTC 3.1 work with the 1.3 version of M2TW, or will there be an updated version?

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    Cynic Senior Member sapi's Avatar
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    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    It should, considering that 1.3 won't be touching anything but the MP system, which (iirc - don't quote me) should be separate
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  6. #6
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    um. does everything said about the expansion (mostly that rebalancing will not affect the main campaign) so far mean that oil from gates will appear only in the mini-campaigns, not in the main game?


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    Cynic Senior Member sapi's Avatar
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    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    Quote Originally Posted by Slaists
    um. does everything said about the expansion (mostly that rebalancing will not affect the main campaign) so far mean that oil from gates will appear only in the mini-campaigns, not in the main game?

    As far as I know, yes (but it is apparently moddable)
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  8. #8

    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    All right so, if I understand it right, Kingdoms patches MTW2 to 1.3, but does *not* rebalance the units.

    Is there any mod out there that rebalances the units in the normal MTW2 campaign but doesn't do anything else?

    The changes sound really awesome and I'd like to see them used in my regular campaigns, not just the crusades, new world, teutonic, and english campaigns.

  9. #9

    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    The Retrofit Mod rebalances the units and adds the features introduced in Kingdoms to the Grand Campaign.

  10. #10
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    Thanks for the heads up Phoenix !
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  11. #11

    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    Thanks Phoenix. That is perfect.

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