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Thread: Kingdoms Battle Map Balance - Latest Blog entry

  1. #151

    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    So will LTC 3.1 work with the 1.3 version of M2TW, or will there be an updated version?

  2. #152
    Cynic Senior Member sapi's Avatar
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    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    It should, considering that 1.3 won't be touching anything but the MP system, which (iirc - don't quote me) should be separate
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  3. #153
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    um. does everything said about the expansion (mostly that rebalancing will not affect the main campaign) so far mean that oil from gates will appear only in the mini-campaigns, not in the main game?


  4. #154
    Guest Gaius Terentius Varro's Avatar
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    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    Quote Originally Posted by Gaius Terentius Varro
    So we're basically paying 30 bucks for a mod which will supposedly fix the game AGAIN?
    I am still waiting for the patch (after all the expansions) that will fix my RTW...
    Quoting myself from page one here. So let me guess I am paying 30 bucks for an expansion which will NOT fix the game i bought a year ago and HOPEFULLY will not be bugged and needing another patch AGAIN?
    Gotta love the business model here. Well I guess I have to let my wallet send the message nad not whine here.

  5. #155
    Cynic Senior Member sapi's Avatar
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    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    Quote Originally Posted by Slaists
    um. does everything said about the expansion (mostly that rebalancing will not affect the main campaign) so far mean that oil from gates will appear only in the mini-campaigns, not in the main game?

    As far as I know, yes (but it is apparently moddable)
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  6. #156
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    Quote Originally Posted by Jack Lusted
    Not really. Whilst archers are more accurate they are weaker in melee now, so close the distance with them and they are done for. Cavalry units might be smaller but they are still powerful, and factions like Jerusalem in the Crusades are reliant on their heavy cav thanks to the extra mobility and punch they bring. And yes i suppose cavalry has been nerfed in it's frontal charge steamroller mode, but they are still hugely useful in battle thanks tot heir powerful rear andf flanking charges and mobility. Poland will not be weak, it's grerat cavalry like Polish Knights and Polish Guards will still play a key part in it's armies.

    Believe me if you'd played it you would know that cavalry are far from useless.
    More important than anything else, will the AI know how to use Cav, i.e. flanking into the sides of units rather than just being used to frontally charge units long before the infantry have engaged??

    Just read through the rest of the info. Sad that the Grand Campaign is now officially on the rubbish heap. Because of this I think I'll wait and see if Kingdoms is worth it from forum reviews, and I don't mean by content and new features, but rather by AI improvements (or not as the case may be...).
    Last edited by Jambo; 08-26-2007 at 20:18.
    =MizuDoc Otomo=

  7. #157

    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    All right so, if I understand it right, Kingdoms patches MTW2 to 1.3, but does *not* rebalance the units.

    Is there any mod out there that rebalances the units in the normal MTW2 campaign but doesn't do anything else?

    The changes sound really awesome and I'd like to see them used in my regular campaigns, not just the crusades, new world, teutonic, and english campaigns.

  8. #158

    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    The Retrofit Mod rebalances the units and adds the features introduced in Kingdoms to the Grand Campaign.

  9. #159
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    Thanks for the heads up Phoenix !
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  10. #160

    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    Thanks Phoenix. That is perfect.

  11. #161

    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    now what i dont understand is that after all re-balancing of cavalry whatever that means, they r still SLOW, NOT FAST RESPONDING TO COMMANDS especially disengaging (what leads most of the time to a total loss of horses) and many times they scatter around what really slows them down just to mention some "good qualities" about them. So why would i care about that BALANCING when the use of cavalry is still pitiful?
    The object of war is not to die for your country but to make the other bastard die for his.

    ...George Patton

    History repeats itself because CA wasnt listening the first time (or any other)

  12. #162

    Default Re: Kingdoms Battle Map Balance - Latest Blog entry

    i didnt realize this may be a good place to voice my concern over the random weather for the grassy plains map. im hoping something will be done to give select weather for this map so that it can be used for individual testing and multiplayer.

    this map should be changed for all kingdoms and the mtw2 grand campaign.


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