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Thread: Kingdoms Battles Balance

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  1. #1

    Default Re: Kingdoms Battles Balance

    From this basic outline the changes sound good and perhaps we will once again have a nice tactical game, unfortunately the engine is still flawed as is the foyer and and game setups, lag etc which is unfortunate.

    Ill try kingdoms for muliplayer and see how it plays with these changes as they sound nice, like mtw1 in some respects. But ca really have to work on the code and foyer gamesetups etc to take make the game at least of the quality it once was.

    These balance changes alone wont bring back the old community as id like, but coupled with changes to the engine, foyer etc it possibly would.
    Last edited by Swoosh So; 08-09-2007 at 14:35.


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  2. #2
    Member Member KrooK's Avatar
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    Default Re: Kingdoms Battles Balance

    Sorry but did someone deleted my post here?
    John Thomas Gross - liar who want put on Poles responsibility for impassivity of American Jews during holocaust

  3. #3
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Kingdoms Battles Balance

    Quote Originally Posted by KrooK
    Sorry but did someone deleted my post here?
    Hello Krook,

    None of us deleted your post. There is the ever slim chance that something happened (host backup and fix, server hiccup), but I'm not aware of that.
    Ja mata

    TosaInu

  4. #4

    Default Re: Kingdoms Battles Balance

    I'm not a fan of some of these changes if they are actually how they're described. The cavalry units being smaller is a good idea, however with the decrease in stats as well it seems as though this may become a completely infantry dominated game amongst mp players who are able to tie cavalry up with their cavalry and get infantry into the fight which with the increase, especially in spearmen, will make heavy cavalry overpriced for what it can do. I do hope that light cavalry has been drastically nerfed however as at the moment it can stand upto heavy cavalry too well imho.

    If archers are like they were in rtw except with some units such as longbowmen having ap on top of the increased ability then it will drastically improve the online experience, but could lead to some factions becoming overpowered who have the infantry and the archers such as England or moors.

    The ha limits almost certainly going to go back to 2 now, just imagine what mounted xbows will do to cavalry if they've been increased along with classical horse archers, even further diminishing the use of heavy cavalry

    One things for sure these changes will change the game completely, but we'll have to wait and see i guess to know the full effect. Hopefully the game won't change into something along the lines of bi though, god I hat that game

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