I don't dispute a single word of this, but he asked for the quickest way, not the safest ;)Originally Posted by Guru
In my experiance, IF you can pull off a formed charge as follows (forgive my craptacular artwork) -
c = horseman
g = general
Code:cccc ccccccccc cccc ccccccccc cccc cccccccccg <--- cccc cccc cccc
- the general is going to die very quickly. As I said, maybe I'm just lucky to have the AI playing against me have some inexplicable fondness of hanging his general either behind the battle line, or chasing flankers where I'm able to actually pull off a formed charge in this way. I must confess that I do play on m/m so that may have something to do with the ai measuring and handing me the rope as well.
Also, as a side note, god help the enemy if you can pull off a three sided charge like this (back and both sides). The general will rout faster than you can say "Hoosier Daddy?" and will rout through your cav leading to a quick capture, if he didn't perish in the sidecharge..
But yes, to clarify my original post - it seems to be my experiance that a general will fall faster in melee than to missilefire, however, missile cav will take far fewer losses in the process, in most cases.
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