I'll agree that the campaign AI needs work in order to live up to it's "VH" moniker.
IF-
*The AI decides it is not going to blitz me to death, it had better learn how to defend
*The AI decides to attack me, it had better come in force. Not one dinky stack of milita spearmen, archers, and knights led by a pathetic noob general. If you're going to hit me, hit me hard and hit me good. Bring several stacks at once, bring spies, artillery, proper heavy infantry, several units of bodyguard per stack, that sort of thing.
*If the AI decides to turtle, it should still save up a bunch of florins, make a big pile of them, and then spend it all on a whopping huge invasion army to take me down. Take a few of my border cities, and hold them. That would be enough of a nuisance to teach me not to blitz everyone. I would expect my bordering factions to do such things on VH/VH
*If the AI decides to blockade my ports, it had better plan on blockading more than one, and for more than a turn or two.
*If the AI decides to harass me by sitting troops in my territory, it had better be prepared for my backlash.
I personally believe that diplomacy isn't broken anymore. Diplomacy works, for the most part. I don't expect the AI to keep it's word, because neither do I. Alliances work best when you don't share a border. If you share a border, prepare to be backstabbed.
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