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  1. #1
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Why play anything easier than vh/vh

    I agree pizzaguy

    the AI is least hard to play against when it throws half-stacks of badly led and badly equipped troops at you on a seemingly random whim

    this may be because it re-assesses the situation every turn and makes no long-term plans

    I would like to see it (eg) decide to invade my eastern territories, send spies to check how well they are defended, make an appraisal as to what it needs in order to take them, train an army to do the job, then send that army led by its best available general to take those territories or die trying

    that would constitute a challenge
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  2. #2
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Why play anything easier than vh/vh

    Spoiler Alert, click show to read: 
    Quote Originally Posted by phonicsmonkey
    I agree pizzaguy

    the AI is least hard to play against when it throws half-stacks of badly led and badly equipped troops at you on a seemingly random whim

    this may be because it re-assesses the situation every turn and makes no long-term plans

    I would like to see it (eg) decide to invade my eastern territories, send spies to check how well they are defended, make an appraisal as to what it needs in order to take them, train an army to do the job, then send that army led by its best available general to take those territories or die trying

    that would constitute a challenge


    The only trouble is that I would get a clear heads-up about the invasion the instant I catch a spy in my territory. I would be well-prepared for the invasion if I see a spy or catch one, and the enemy attacks 12 turns later. The AI should once in a while attack blindly (If your relations with them are bad). It wasn't always the case that they knew what to expect anyhow. But they should come prepared for anything, no matter how big my empire.

    There should be a feature to assess the enemy strength when maps are exchanged, making you a bit more reluctant to share your maps with the enemy. Once you show them your maps, that faction should be able to assess your strength and plan accordingly.

    Alternatively, princesses, merchants, assassins, priests and diplomats should be able to at least relay how many units there are in enemy territory, if not tell the AI everything about them. I use diplomats as spies and merchants as well.

    Merchants cost nothing per turn, and function like a poor-man's spy. Offering trade rights and map exchange should come with the penalty of having your borders open to such riff-raff (as it does now) and having your military strength revealed to the enemy (as it should).
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  3. #3
    Uber Soldat. Member Budwise's Avatar
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    Default Re: Why play anything easier than vh/vh

    Why play anything easier than vh/vh?

    Because I don't want to be the queer in the game of smear the queer. I don't mean that in a bad way at all but its a figure of speech and it matches this debate.
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    Member Member Crash's Avatar
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    Default Re: Why play anything easier than vh/vh

    The H and VH campaign is actually easier than an M campaign. The diplomacy and rebels in H/VH are much more difficult for the AI than the human player. To me the most challenging games would VH/E because battles would be tougher to win for the human player but the campaign game would be easier for the AI player.

  5. #5
    Guest Gaius Terentius Varro's Avatar
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    Default Re: Why play anything easier than vh/vh

    Quote Originally Posted by Budwise
    Because I don't want to be the queer in the game of smear the queer. .
    Too late

  6. #6
    Member Member Mete Han's Avatar
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    Default Re: Why play anything easier than vh/vh

    Come on guys, if the battle difficulty is less than vh then the ai cannot respond to your formation changes and manuveurs effectively. You can easily surround them. They just sit and wait like ducks. as for the campaign difficulty, I think it might be worth a try to play in M or H difficulty. Try to play in vh against the mongols and timurids stacks in battles and see how the morale and fatigue works against you. Like the askthepizzaguy, I think the more pain in a game the more pleasure to complete it.
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    Member Member Zenicetus's Avatar
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    Default Re: Why play anything easier than vh/vh

    Quote Originally Posted by phonicsmonkey
    the AI is least hard to play against when it throws half-stacks of badly led and badly equipped troops at you on a seemingly random whim

    this may be because it re-assesses the situation every turn and makes no long-term plans
    I'm not sure that's a major obstacle, because I've seen other turn-based strategy games where the AI (subjectively) seems smarter. For example, the GalCiv2 space strategy game has the same turn-based limitation, but it also has a built-in brake against early blitzing by the player. It takes time to colonize your corner of the galaxy and tech up to the point where you can even think about military action. By the time you get there, you're facing a few AI factions that are as strong and well-organized as you are.

    I've always felt it was a weakness of the TW game design that the player can blitz so easily, in the first game turns. Once you get the steamroller going, it's hard to stop it. I suppose it's an inevitable result of sticking reasonably close to history. The game wouldn't feel right at this period of time, if we were starting from tiny isolated villages and couldn't engage in combat right away for expansion.

    Anyway, I hate facing half-stacks too, and the only way I've found to get a more challenging game is to stop myself from blitzing, give the AI time to build, and set strategic difficulty to M so the AI doesn't get crazy about expanding ahead of their resources.
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