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Thread: Trait Problem

  1. #1
    Member Member QuiGong's Avatar
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    Aug 2007
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    Germany
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    Default Trait Problem

    I have a Problem with Traits that I can't solve until now . Some time ago, I started to Mod the "export_descr_Charcter_Traits.txt" file that came along with the Deus lo Vult 3.0 Package. I added Traits and Triggers to that File without any Problems until I reached I think a hardcoded limit, but I don't know for sure. If I now add one single Trait and use a Trigger with that Trait later in the File I always get a crash if the Trigger is called and what I get is the "[game.script] [error] Condition parsing error in MyMod/data/export_descr_character_traits.txt, at line ..., column ...
    Trait not recognised" Error in the log File.

    Does anybody know if there is such a Hardcoded limit in the Game ?

  2. #2
    Harbinger of... saliva Member alpaca's Avatar
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    Aug 2003
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    Germany
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    2,767

    Default Re: Trait Problem

    Moved to modding questions

    If I remember correctly EB has 1000s of traits (for RTW though), it could be there's a limit but it should be really high.

  3. #3
    EB Traitor Member BozosLiveHere's Avatar
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    Jan 2006
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    Uqbar, Tlön
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    3,662

    Default Re: Trait Problem

    2174 traits, and counting. 487 ancillaries. I'd imagine that if there was a limit, we'd have reached it a long time ago. Could be that M2 has such a thing, but I doubt it.

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