A couple of questions:
- Pike militia can be upgraded from no armor to mail but with each upgrade
they get +1 armor. So they end with 2 armor, instead of five which is the
base value of mail armor. Is this a bug?
- Does armor upgrade affect speed (example upgrading Arab calvary to heavy
mail).
- Are desert penalties (or any other armor penalty) based on type of armor
or numerical value.
- Javelin armed horseman have in their unit description that they are excellent
against armored units but that they are less useful against lightly armored
troops because they are more agile and can evade javelins. I haven`t seen
any major difference in kill ratio when using them against lightly or heavily
armored units but i don`t use javelins that much to really know the difference.
- And based on this how does armor piercing work? Does AP just divide armor
numerical value by 2 and works on all units, or attacked unit has to be heavily
armored for AP units to receive any bonus in combat? I remember that in
Medieval 1 dismounted chilvaric knights killed other knights or heavy infantry
much faster than light infantry, which made sense because when you are hit
with giant halberd you are dead no matter what armor you are wearing and it
is easier to evade it when you are not in 30 kg of metal.
- Is unit with 5 armor and 5 shield better in defending against arrows than
unit with 10 armor and 0 shield? Does type of armor (plate, mail..) affect
missile defense?
Well this is all.
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