Results 1 to 30 of 63

Thread: Is there any way to make battles more strategically decisive?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    EB Nitpicker Member oudysseos's Avatar
    Join Date
    Feb 2006
    Location
    Dublin, Ireland
    Posts
    3,182

    Default Is there any way to make battles more strategically decisive?

    I have reached a point in my Antigonid Campaign that I'm sure we're all familiar with: stack after stack (in this case Roman) of low-grade units attacking in waves. In reference to the Happy Cannae Day thread (there's a theme song in there somewhere), I have fought and won 3 or 4 Cannaes and Carrhaes combined, with a Pharsalus and a Marathon thrown in for good measure. My last battle I fought with one small (17 unit) stack of elites against three full roman stacks, almost all leves. I lost 152 kia versus more than 5000 roman dead.

    When will these guys give up? Is there a way through traits or scripts to make major victories decisive and final? I try diplomacy after every major victory but no: "some of you still live".

    I realize that this is not a fault of EB but of the RTW engine, but there's gotta be some way to make military results have political impacts. Any thoughts?
    Last edited by oudysseos; 08-09-2007 at 11:27.
    οἵη περ φύλλων γενεὴ τοίη δὲ καὶ ἀνδρῶν.
    Even as are the generations of leaves, such are the lives of men.
    Glaucus, son of Hippolochus, Illiad, 6.146



  2. #2
    EB annoying hornet Member bovi's Avatar
    Join Date
    Jan 2007
    Location
    Norway
    Posts
    11,796

    Default Re: Is there any way to make battles more strategically decisive?

    EB uses scripts to assist the mentally challenged AI and provide a challenge. All AI factions receive some extra command stars and monetary aid, as well as a replenishment of the population when they recruit units to avoid them recruiting them dry. The gameplay balance is not finished. If you want battles to be more decisive, you can try the unofficial money/merc modifications, a lot of people are very satisfied with those.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  3. #3

    Default Re: Is there any way to make battles more strategically decisive?

    Out of interest: have you taken any Roman city?

    If I inflict such heavy casualties (and generally I do) as to annihilate AI armies, then I find the AI often very eager to accept a no-ties ceasefire treaty.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  4. #4
    Senior Member Senior Member econ21's Avatar
    Join Date
    Oct 2002
    Posts
    9,651

    Default Re: Is there any way to make battles more strategically decisive?

    Quote Originally Posted by bovi
    If you want battles to be more decisive, you can try the unofficial money/merc modifications, a lot of people are very satisfied with those.
    Does anyone have a link to these?

  5. #5

    Default Re: Is there any way to make battles more strategically decisive?

    You'll find plenty of 'em in the EB unofficial mods subforum. After all, they are...
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  6. #6

    Default Re: Is there any way to make battles more strategically decisive?

    Quote Originally Posted by oudysseos
    I have reached a point in my Antigonid Campaign that I'm sure we're all familiar with: stack after stack (in this case Roman) of low-grade units attacking in waves. In reference to the Happy Cannae Day thread (there's a theme song in there somewhere), I have fought and won 3 or 4 Cannaes and Carrhaes combined, with a Pharsalus and a Marathon thrown in for good measure. My last battle I fought with one small (17 unit) stack of elites against three full roman stacks, almost all leves. I lost 152 kia versus more than 5000 roman dead.

    When will these guys give up? Is there a way through traits or scripts to make major victories decisive and final? I try diplomacy after every major victory but no: "some of you still live".

    I realize that this is not a fault of EB but of the RTW engine, but there's gotta be some way to make military results have political impacts. Any thoughts?
    faced the very same issue... like Bovi said, try money/mercenary script. i cannot imagine playing without it. the game still needs farther balancing and script does seem to handle it pretty well.

    i wish it was included in official EB, otherwise all the splendid work put into it gets ruined by tedious, unrealistic game play

    Out of interest: have you taken any Roman city?

    If I inflict such heavy casualties (and generally I do) as to annihilate AI armies, then I find the AI often very eager to accept a no-ties ceasefire treaty.
    that didnt work for me, at least not against AS. in my Bactrian campaign (without script) i managed to reduce them to only a few cities, Ptoleis pushing them hard from the other side, but they would still persistently send stack after stack of high quality mercenaries my way! make very little sense
    hope the issue will be addressed in future releases.

  7. #7
    EB Token Radical Member QwertyMIDX's Avatar
    Join Date
    Jan 2005
    Location
    Providence, Rhode Island
    Posts
    5,898

    Default Re: Is there any way to make battles more strategically decisive?

    If you smack them around but don't take any cities (or offer the cities you took back) they usually take a cease-fire.
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

    History does not repeat itself. The historians repeat one another. - Max Beerbohm

  8. #8

    Default Re: Is there any way to make battles more strategically decisive?

    Quote Originally Posted by QwertyMIDX
    If you smack them around but don't take any cities (or offer the cities you took back) they usually take a cease-fire.
    yeah, for a turn or two, and then you face the very same problem again
    the only solution that worked for me is an out most aggressive and brutal policy. destroy each army to the last soldier, restlessly push forward conquering their lands and thus reducing their treasury and recruiting pools. but even these dont help to the extend it should since AI gets population, mercenaries, money injections and on VH campaign is suicidally aggressive. ...never ending war.

  9. #9

    Default Re: Is there any way to make battles more strategically decisive?

    The only way your ever gonna stop the AI from mindlessly attacking you is to completely destroy them, just remember that every city you capture is one less place for them to recruit from and one more province they have to trek across to reach your important territories.

  10. #10
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
    Join Date
    Jul 2006
    Location
    The State of Jefferson, USA
    Posts
    5,722

    Default Re: Is there any way to make battles more strategically decisive?

    You could try the 'force deplomacy' mod.

    Also, when I face this kind of situation in campaigns that I'm not too serious about, I'll cheat. I usually hire an all merc army then march it into enemy territory using 'character_reset' and 'auto_win attacker' to kill ever single enemy army in sight. Once you destroy 90% of their army, they will give up and leave you alone for a decade or so. I always end my war with them (at least ignore them) until they rebuild so that I don't consider it too much cheating. But I only use this in campaigns that I would quit otherwise or I wasn't too serious about to begin with.


  11. #11

    Default Re: Is there any way to make battles more strategically decisive?

    Quote Originally Posted by Sarkiss
    yeah, for a turn or two, and then you face the very same problem again
    the only solution that worked for me is an out most aggressive and brutal policy. destroy each army to the last soldier, restlessly push forward conquering their lands and thus reducing their treasury and recruiting pools. but even these dont help to the extend it should since AI gets population, mercenaries, money injections and on VH campaign is suicidally aggressive. ...never ending war.
    naw dude... the war DOES end.


    ....as soon as you destroy the faction one question though... Why is that so hard to do????????

  12. #12
    Member Megas Methuselah's Avatar
    Join Date
    Aug 2007
    Location
    Prairie Grasslands
    Posts
    5,040

    Default Re: Is there any way to make battles more strategically decisive?

    What's this "force diplomacy" mod that was mentioned. Never heard of it, and it sounds quite useful.

    Can anyone gimme some info? thx in advance.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO