Back to the topic for just a second:
What if there was a trait, "Losing the War" that all family members of faction x get if they lose 3 or 4 large battles in a row, with massive negative affects for moral, tax income, bribability etc. For balance there'd have to be some way to reverse fortune, I suppose.
Another tack would be for a faction to have a counterpart to victory conditions, i.e. failure conditions. Let's say for example SPQR is driven out of Rome and/or Italy all together- script gives them x number of turns to get back before killing off all their family members. Something along those lines.
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