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Thread: Is there any way to make battles more strategically decisive?

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  1. #1
    EB Nitpicker Member oudysseos's Avatar
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    Feb 2006
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    Default Re: Is there any way to make battles more strategically decisive?

    Back to the topic for just a second:

    What if there was a trait, "Losing the War" that all family members of faction x get if they lose 3 or 4 large battles in a row, with massive negative affects for moral, tax income, bribability etc. For balance there'd have to be some way to reverse fortune, I suppose.

    Another tack would be for a faction to have a counterpart to victory conditions, i.e. failure conditions. Let's say for example SPQR is driven out of Rome and/or Italy all together- script gives them x number of turns to get back before killing off all their family members. Something along those lines.
    οἵη περ φύλλων γενεὴ τοίη δὲ καὶ ἀνδρῶν.
    Even as are the generations of leaves, such are the lives of men.
    Glaucus, son of Hippolochus, Illiad, 6.146



  2. #2
    EB annoying hornet Member bovi's Avatar
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    Jan 2007
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    Norway
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    Default Re: Is there any way to make battles more strategically decisive?

    What if there was a trait, "Losing the War" that all family members of faction x get if they lose 3 or 4 large battles in a row, with massive negative affects for moral, tax income, bribability etc. For balance there'd have to be some way to reverse fortune, I suppose.
    If there only was a way to make the AI accept and honour peace, war weariness would be a good concept to implement, affected by battles/sieges/war length etc. There isn't .

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