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  1. #1

    Default Re: Monopoly - does it work?

    The only purpose of monopolies is to give your merchants traits, they can get up to +3 skill, which will get them a lot more money. To gain the traits your merchants just needs to sit on a resource that there are multiples of in a single region, e.g. amber in many northern europe areas, silk and spices in several areas of middle east and many many more. If another faction's merchants are on the other spot in that region you won't get the traits.

    The way I use monopolies is have my merchant sit on them for maybe 10 turns to gain a couple traits before they trek halfway across the globe to the really profitable areas. Sending a new merchant with 1 skill to the middle east is asking for him to be "acquisitioned". On the other hand, I have never sent merchants to Timbuktu, but I guess people like it because you get huge money and there is no competition so you don't have to worry about sending a newbie merchant.

  2. #2
    Member Member atheotes's Avatar
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    Default Re: Monopoly - does it work?

    From the FAQs section:

    Q: How can my merchant become a monopolist?

    A:

    Quote:
    Originally Posted by HoreTore
    You don't need two merchants, you need two resources of the same type in the same region. Put a merchant on one of them, and he'll have trading monopoly, if there are none on the other resource(excluding your own, of course).

    After 5 turns, he'll get the first level of the trait, another 5 turns(10 total), he'll get the second and he'll get the third level ten turns after that(20 total). This doesn't have to be consecutive though, if you have him on the resource for 6 turns, and an enemy merchant sits on the other resource for the next 2 turns, he'll still only need to sit on the resource for 4 more turns to get the second level. Also, the type of resource doesn't matter, ie. he can get 7 turns from Iron, 5 turns from silk and 8 turns on textiles to get the third level, for example. This is why it's a good idea to end their move on a resource he can monopolize when you are moving him towards the resource you want him to trade. For example, if you train a merchant in Rheims and you want him to trade silks in constantinople, you can stop by the iron in metz, the textiles in milan and venice and the iron in zagreb. He'll probably get to constantinople with the first level, which helps a lot in dealing with the merchants hanging around there...

    NB:
    1. level is capitalist, 2. level is market controller, 3. level is monopolist.

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