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Thread: the number of faction for Kingdoms

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  1. #1
    War Lord Member Kepper's Avatar
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    Default the number of faction for Kingdoms

    Have bin at the forum of Total War and by reading some post, and MTW2 Kingdoms will no have no effect on the main camping and the expansion pack will run totally separate from the original game. If MTW2 Kingdoms as got 23 playable factions including Ireland, Wales, Norway, Mayans, Apachean Tribes, Chichimeca, Tlaxcalans, Tarascans, Kingdom of Jerusalem, Principality of Antioch, Teutonic Order, Lithuania and Novgorod faction, will this mines EB 2 will have just 23 faction or not.
    Last edited by Kepper; 08-09-2007 at 23:55.

  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: the number of faction for Kingdoms

    Whilst MTW2 Kingdoms does have 23 factions it does allow a maximum of 30 + 1 (the 1 being the rebels), we will have all 30.
    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  3. #3
    EB Member Member Kushan's Avatar
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    Default Re: the number of faction for Kingdoms

    Not to mention not all of the kingdoms faction are in one campaign, they are split among the mini campaigns.

    Kushan
    EB Team Member

    Rise of Kings: v2.0 Beta 3 Now Available

  4. #4

    Default Re: the number of faction for Kingdoms

    Kingdoms looks amazing! I'm really looking forward to that, mostly to the Crusades, English isles, and The Teutonic campaign. And yeah once again there is a lot of teams, but there all split up into different campaigns.

  5. #5

    Default Re: the number of faction for Kingdoms

    OOO and EB 2 factions? I'm not too sure on how many will be in that; say M2TW, and then add like 5 or 6 i guess... Cuz they add a bit to the map like a bit into Africa, Mideast, Siberia,and even into India.
    ( well those were the old game so idk )

  6. #6

    Default Re: the number of faction for Kingdoms

    30 factions will give the team a severe headhache as unit and model limits are still the same...

    It means to have little more than 16 units per faction, this excluding AOR and mercenaries.

    How are you guys planning to deal with that?
    The best is yet to come.
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