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Thread: Traits and Ancilliary list.

  1. #1

    Default Traits and Ancilliary list.

    Would anyone be interested in having a look at a more easy to read traits/ancillary's list of things that are available to generals, agents or princess' ingame?

    At the mo i've done a search of traits/ancillary's etc that can be added via the ingame panel (~ key), but most of what I've found just gives basic info of whats available... like Despoiler, Cursed, Corrupt, Corrupted etc which have different levels (sometimes 1 through 5), but all the info looks like its been quickly cut-and-pasted off an unacked game file, plus the names of what they give ingame is usually quite different to what the base trait-line is.

    I have 6 pages of traits/ancillarys that can be added ingame, with different levels, and at the moment i'm going through each one to find out exactly what it does/adds to generals and agents, for each level. I know not everyone would use it or want it, but in case anyone does have an interest, i'll post it up when complete. I'm also aware that my list is not complete, but i'm adding to it when i find something that's not on there.

    basically the list will have the base-trait, who you can give it to (for those who want to add it ingame), number of levels for that trait-line and the names of the individual levels, and what it actually does. Some of the traits cancel others out of-course, but i'd need more time or someone more knowledgable to actually go into that :)

    One thing it won't have however, because i don't have access to the info without doing a major search or bothering to unpack the files myself (not enough space though) , is how exactly you get the trait ingame without using the console. But i'm sure this could be added later or discussed if need be.

    Some might be interested that there is a "Factionheir" traitline (of course).... i believe if you give it to a general it cancels out the other heirs trait-line (not entirely sure just yet though, my memory is bad tonight) :) Its a "cheap" way of getting around the fact that there is no option to select heirs, and that heirs seem to be selected randomly (for me, usually the worst candidate ha-ha-ha) when your king dies.

    Oh, and for a bit of interest if you don't already know, here are a couple of real "cheats" for M2TW. Just select the army or city you want to add them too, open the console and type these in. What it adds is after the "-".

    Spoiler Alert, click show to read: 
    rogan - Elephant Artillery
    vindaloo - elephant rocketeer
    madras - Elephants
    istanbul - Mercenary Monster Bombard
    george - Mercenary Monster Ribault
    houston - Mercenary Rocket Launcher
    Last edited by PapaNasty; 08-10-2007 at 06:25.
    Posted by John_Longarrow
    Plus there is just something fricking cool about fricking elephants with fricking cannons on their heads.

  2. #2
    Member Member Zarky's Avatar
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    Default Re: Traits and Ancilliary list.

    http://noctalis.com/dis/totalwar/m2tw_traits.shtml
    That´s pretty complete list on all, but i think the trigger changes are more of that "point" system than % system.
    (Like if you stay in city without Grain exchange you get it in certain amount of turns, you can try this out)
    Homo Sapiens non Urinat in Ventum - the wise man does not piss against the wind.

  3. #3

    Default Re: Traits and Ancilliary list.

    hehe I forgot about that listing, I found it when i was searcing for all the traits/ancillarys etc but completely forgot about it. Thanks for the link Zarky
    Posted by John_Longarrow
    Plus there is just something fricking cool about fricking elephants with fricking cannons on their heads.

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