Can light troops actually "evade" javelins? I remember in Rome the game told me that some light javelin-armed skirmishers are not good against other light troops as their javelins can be evaded.Originally Posted by Caledonian Rhyfelwyr
I think the starting armour sets/affects the speed of most infantry. The slowest infantry unit, as far as I know, is dismounted gothic knights and they are the only ones who start with advanced plate. Anyone confirm or evert?Originally Posted by Caledonian Rhyfelwyr
Shield gives full protection from the front and half from BOTH right AND left. Gunpowder weapons ignore shields. I dont think the blocking animation affects the shield protection in melee. I think it's the other way; the protection values affect animations. For example they affect the possibility if the man blocks the attack or not. I'm not sure about this but it would seem logical... Defence skill protects from the front, left and right with its full value. In melee that is. Missiles and gunpowder ignore defence skill. It's a bit different to Rome for example. I'm sure some of our modders know better than me so feel free to correct if I got something wrong here.Originally Posted by Caledonian Rhyfelwyr
Good topic...
Cheers, Guru
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