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Thread: Where are the Stradiots?

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  1. #1
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Where are the Stradiots?

    I have played over 100 turns in my Venice campaign, with maximum level cities and castles. However, I still have not seen the Stradiot cavalry unit. Is this a bug that it is missing, or does it need some strange requirements to recuit?

    Also, is there any reason why the Venetian Heavy Infantry appear less armoured than their Archer counterparts?
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  2. #2
    Member Member BadGenome's Avatar
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    Default Re: Where are the Stradiots?

    Quote Originally Posted by Caledonian Rhyfelwyr
    I have played over 100 turns in my Venice campaign, with maximum level cities and castles. However, I still have not seen the Stradiot cavalry unit. Is this a bug that it is missing, or does it need some strange requirements to recuit?

    Also, is there any reason why the Venetian Heavy Infantry appear less armoured than their Archer counterparts?
    You have to build the King's Stables in order to recruit Stradioti.

    And there is an armor bug, though it only affects the display IIRC. If you've unpacked your files, you can fix it by editing the export_descr_unit file so that the line reads:

    armour_ug_models Venetian_Archers_ug1, Venetian_Archers

  3. #3
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Re: Where are the Stradiots?

    King's Stables for a light cavalry unit? I only wanted them because I heard they were one of few melee cavalry to have the "Fast Moving" attribute and so could catch fleeing enemy generals. Are they actually effective in melee?
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  4. #4
    Member Member BadGenome's Avatar
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    Default Re: Where are the Stradiots?

    They're pretty sturdy for fast-moving cav. I've seen them hold their own for a time against generals' BGs in a brawl, and they're certainly good enough to catch and pin them down long enough for heavy cav to arrive if it comes to that.

  5. #5

    Default Re: Where are the Stradiots?

    Quote Originally Posted by BadGenome
    They're pretty sturdy for fast-moving cav. I've seen them hold their own for a time against generals' BGs in a brawl, and they're certainly good enough to catch and pin them down long enough for heavy cav to arrive if it comes to that.
    Well that's true now but before patch 1.2 they used to be almost amazing and they could beat a lot of knights in the late period. But since the patch the CA have fixed the light cavalry bug where lighter cav like Alans (Alan Light Cavalry) were more powerful and cheaper.

    They used to be good in melee because they also have Armour Piercing so certainly before the patch they were absolutely amazing against knights.

    Sun
    Last edited by Sun of Chersonesos; 08-11-2007 at 11:08.

  6. #6

    Default Re: Where are the Stradiots?

    Seriusly, I don't get this... How can you *not* be filthy rich as the venetians?! Well of course if you got several full stacks just running around that's probably it, but normally I can afford even 4 stacks full of knights!
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  7. #7

    Default Re: Where are the Stradiots?

    Their strength is that they are fast moving and have excellent charge, so they can quickly get to the flanks and charge, retreat quickly and charge again. They are ok but not great in melee so they don't drop like flies, but that is not what they are meant for. They will lose melee against heavy knights but they are almost 50% faster so they can run away.

  8. #8

    Default Re: Where are the Stradiots?

    The building requirements for stradiots are in place to simulate their late appearance in history, rather than some high tech development. They are the lightest cavalry unit the Venetians get, having same or less armour than mounted crossbows or sergeants.
    Their speed makes up for their lack of armour. Once I was able to build them, they always had a place in my armies and it wasn't just to catch fleeing generals (which they do just fine), but more importantly to annihilate enemy missile units. As Venice, I relied heavily on my Pavise Crossbows ability to decimate slow armoured targets, and I used those guys plenty. However, I met enemies like Hungary who built their stacks with at least one third pav xbows, so a shooting match would result in lots of casualties on my side. Charging the front with heavy cavalry only works 50% of the time, as their slow approach gives the enemy time to pull back its missile units and respond with spearmen, or at least shoot another close range volley at my knights. Stradiots are much better for this job, as they have more chances to catch the missile units and get less exposure to enemy fire.

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  9. #9
    Nolan Bushnell Cultist Member ataribaby's Avatar
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    Default Re: Where are the Stradiots?

    I'm at about the same stage in my Venetian campaign and I haven't got the stradiots either, mainly because the stable upgrades are so expensive. It's the first campaign I've made last long enough to see gunpowder so I'm focusing on guns and big ships.

    To get them you need to build two 9,600 florin upgrades that take 6-8 turns each, and, as far as I remember, the first of those merely expands the feudal knight recruitment pool by two (whoop-de-doo!) or something similarly as disproportionately naff!

    Still, I will get round to implement them as I've tested them in a custom battle and they're pretty impressive. I love fast-pony cavalry and these tick all the boxes, having a light lance charge and a secondary AP mace attack. Mixed with mounted crossbowmen, Venice can give any HA army a taste of its own medicine.

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