I would also prefer KH, ahistorical as that faction may be.Originally Posted by KuKulzA
Once we have about 4-5 players, we should be able to begin sorting out things like house rules, mods, if we'll be using BI (a yes would mean I would have to find my BI disc), etc.
I was thinking that if we choose the KH, we'll assign players to different families, and players without characters in the beginning could play influential citizens, senators, whatever from that city. I'm fairly certain that KH has four family members in the beginning (but could be wrong). Two Lakedaemonians, one Attikos, and one Rhodios (unfortunately, he dies shortly after the game start, often 7-8 years before his son comes of age). If we have more than four players in the beginning, we'll distribute them accordingly amongst the families, and once a character comes of age, is adopted, etc. into that family the next player in line (decided by the order in which people sign up) would recieve his new character.
Now, about faction leaders. We'll likely be ignoring the faction leader trait for roleplaying purposes. We'll have a council that will elect leaders for however many years, and the player with that character will run the game. Detailed write-ups on the state of affairs will be helpful for the players who aren't currently playing the game. A "council" can be held every so often, so the different families can debate different things.
If a players character is involved in a battle, the player currently in power will save the game and send it along to the player who's controlling that general. That player will play out the battle, save the file, and send it back. A detailed write up of the battle is helpful.
I'll wait a few more days to see what kind of interest there is, and then we can finalize things like factions, mods, assign characters etc.
Sorry for the longwinded post.
EDIT: Of course, most of these things could be applied to Karthadastim so if more people prefer them, that would be fine.
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