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Thread: Any interst in an EB succession game?

  1. #31
    Member Member Thaatu's Avatar
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    Default Re: Any interst in an EB succession game?

    Quote Originally Posted by Bootsiuv
    The AI Balancing Mini-Mod can be found at https://forums.totalwar.org/vb/showthread.php?t=79775
    You probably meant to put up this link: https://forums.totalwar.org/vb/showthread.php?t=87649.
    I won't be participating in the succession game, but I did take the liberty of installing all the minimods you plan to use, now that you've recommended them. Good luck to all of you!

  2. #32

    Default Re: Any interst in an EB succession game?

    I think the city mod and ai-balance mod will do just fine. Makes the whole thing less complex in terms of changes. As a constitution I have thought of this:
    Hegemon: Will be voted for an 2 year term, seems like a good time-span to me.
    What can he do: He can appoint generals for major military actions, if the council agrees. Can make suggestions to the familys what to build in their regions, but it is fully up to them whether they do it or not. Whether the hegemon is very friendly to them after that is fully up to him too

    For the famailys I have thought of this: When there are plans for an invasion, a general is chosen by the council. He leads the army, fights the battles, hires mercenarys, etc. That leads us to one problem: how to prevent that one family drains all the money from the treasury? We should take care of that. So, when the general has conquered the city, he will place a type 4 government there. When the war is ended (or perhaps after some time) the council votes which family should control the regions. Things to be thought of are, how many troops of which city fought in the battles, from which city the general came from, which family is very close, has family members to actually govern that region, etc.
    And if we are attacked, all familys shozuld be forced by the constitution to send some of their troops, if they are not under attack themselves, that is.

    Just some ideas, feel free to comment and change to the better
    Last edited by Basileus Seleukeia; 08-15-2007 at 14:45.

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  3. #33

    Default Re: Any interst in an EB succession game?

    I like the idea of voting for hegemon, but maybe we can play with a style of democracy that Athens had, ie generals are voted for for 2 years, but that might be too short of a time period. I agree with Basileus Seleukeia's suggestion of how we should handle the hegemon, but what about the faction heir?

    As far as mini mods go, i don't care as long as it is clear what we will be using.

  4. #34

    Default Re: Any interst in an EB succession game?

    The in-game faction leader and heir traits are ignored. They have no effect whatsoever on our roleplaying, afaik.

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  5. #35
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: Any interst in an EB succession game?

    Quote Originally Posted by Basileus Seleukeia
    The in-game faction leader and heir traits are ignored. They have no effect whatsoever on our roleplaying, afaik.

    That is correct.

    As far as your other ideas, I like them, although it may be hard to keep track of where each unit comes from. We don't want to make it too complicated. As long as the hegemon (the player currently leading, not the faction leader ingame) writes down what has been built and wherhis e, it would probably be doable.

    There is 4 characters. I was thinking about things though. Actually, you don't have to have a character to participate in a reign, but you'll be sending most of your battles away.

    I know some of the problems with succession games can be that a few players end up playing all of the battles. This is hard to avoid, but we can try our best to spread them around (I would even be willing to let a few people who haven't led any battles play out a few of mine). I just want everyone to have a certian level of involvement.

    I'll be opening a thread up this evening.

    Concerning faction leaders, are we just going to go in the order that people signed up? Voting could leave some people out, although we could make a rule that if you've already reigned, you aren't eligible to run for the election until everyone has had a chance. This would lead to our last faction leader leading by default, but then we could start voting again. Personally, I think the first option is the simplest, and therefore, may be the best. We want this to be fun remember.
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  6. #36
    Carthalo or Karali Member KuKulzA's Avatar
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    Default Re: Any interst in an EB succession game?

    I have the AI balancing mod. I do not have the city-mod. Are we sure we want to use the city-mod? what advantages would it confer to this succession game?

    so we are settled on Koinon Hellenon eh? The basic guideline rules seem good, a few questions though

    can you put a family member in a city, que up a building and then leave? or must your man be hangin' around till the building is complete?
    just a question in response to the rule of having the general IN a city before you can build in it....

    also, when you are playing can you use other's characters or ONLY your own? and if only your own will people remember to put their folks back in their homeland cities?


    I'm not very familiar with Greeks, so I would prefer to not be first up, and it'd be great if you guys have frequent updates and pictures on the main succession-game thread

    thanks all


  7. #37
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: Any interst in an EB succession game?

    Quote Originally Posted by KuKulzA
    I have the AI balancing mod. I do not have the city-mod. Are we sure we want to use the city-mod? what advantages would it confer to this succession game?
    It will simply make for a more realistic game, as cities are limited by how much they can grow. That way, every town in europe isn't a huge city after 30 years into the game. It will also make recruiting more realistic, as you'll have to worry about population of your lands a little more.

    Quote Originally Posted by KuKulzA
    so we are settled on Koinon Hellenon eh? The basic guideline rules seem good, a few questions though

    can you put a family member in a city, que up a building and then leave? or must your man be hangin' around till the building is complete?
    just a question in response to the rule of having the general IN a city before you can build in it....

    also, when you are playing can you use other's characters or ONLY your own? and if only your own will people remember to put their folks back in their homeland cities?
    You can order a governor in, build the building que and then leave. I've actually been thinking about relaxing this rule a little bit, mostly because Rhodes could be out of a governor for 8-10 years, unless someone can be appointed governor before Rhodios Jr. comes of age. If we decide to disband our opening fleet, it could be decades before Rhodes has a governor again.

    If we are going to use the route of independent city-states, we'll have to draw up a budget at the beginning of a kings reign, where governors and citizens of the city discuss they're options, and send in a build order. For the sake of time, the Hegemon has the ability to veto any building requests which he thinks are not in the best interests of the Koinon.

    The leader can move around units as he sees fit, but he cannot change governors or leading generals without first asking the council. A faction leader also cannot declare war unless he has a majority of votes from the council.

    Just some ideas I've been having. We'll likely iron things out during the first few reigns.


    Quote Originally Posted by KuKulzA
    I'm not very familiar with Greeks, so I would prefer to not be first up, and it'd be great if you guys have frequent updates and pictures on the main succession-game thread

    thanks all
    We'll almost certainly be going in the order which people signed up, so you won't be first. I think it means I will.
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  8. #38
    Carthalo or Karali Member KuKulzA's Avatar
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    Default Re: Any interst in an EB succession game?

    Many thanks!
    I'll look into getting the city-mod and do a lil research on the Greek tech-tree and units


  9. #39
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: Any interst in an EB succession game?

    Quote Originally Posted by KuKulzA
    Many thanks!
    I'll look into getting the city-mod and do a lil research on the Greek tech-tree and units
    I'm beginning to wonder if installing city mod over ai balancing mod-roleplaying version will have any effect i.e. are the two mods compatible?

    If anyone out there knows the answer to this question, I would appreciate the help.

    By the way, what difficulty level do you guys prefer? I usually play at H/M. VH/M is a pain in the arse. VH/VH is damn near impossible. I think M/M or H/M would be the best choices (I prefer H/M).

    Once we figure out the last few things like difficulty level, I'll assign characters.
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  10. #40
    Handler of candles Member Xehh II's Avatar
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    Default Re: Any interst in an EB succession game?

    I gotta pull out, I won't have access to EB for a while.
    A ha ha! Rainbows and unicorns! Rainbows and unicorns!

  11. #41
    Member Member Bobolicious's Avatar
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    Default Re: Any interst in an EB succession game?

    I can go either m/m or h/m, but i prefere m/m.

  12. #42
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: Any interst in an EB succession game?

    Quote Originally Posted by Xehh II
    I gotta pull out, I won't have access to EB for a while.
    No problem.

    BTW, I know I wanted to start tonite, but I'm still curious about which difficulty level to play. I'll wait until tommorrow morning to wait and see what others have to say, although I'm now leaning towards M/M, so the less experienced players will have an enjoyable time.
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  13. #43
    Megas Alexandros's heir Member Spoofa's Avatar
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    Default Re: Any interst in an EB succession game?

    vh/m is my choice, It's always given me the most riveting challenge.

  14. #44
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: Any interst in an EB succession game?

    I think VH/M is a little much, considering many different players of differing experience levels may take part. I really think H/M is as high as we should go.

    However, if the majority want VH/M, I will choose that difficulty setting. Our less experienced players will have to suck it up.

    I still advise against such extremes. I think H/M would likely be a good middle ground between players used to the ai on speed that VH offers, and the relatively docile ai that M offers.
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  15. #45
    Carthalo or Karali Member KuKulzA's Avatar
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    Default Re: Any interst in an EB succession game?

    hard/medium battle sounds good since we probably have a wide variety of folks here

    I'm not too shabby but I have never touched the Greeks and I'm new so very-hard might not be good 1st time around


  16. #46
    Member Member EasternScourge's Avatar
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    Default Re: Any interst in an EB succession game?

    I could live with H/M.

  17. #47

    Default Re: Any interst in an EB succession game?

    H/M for me, too. But I think before starting you should do a new thread or actualise the first post of this one to tidy up all the facts we have put together, like mod, voting system, etc.
    Last edited by Basileus Seleukeia; 08-16-2007 at 15:28.

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  18. #48
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: Any interst in an EB succession game?

    Quote Originally Posted by Basileus Seleukeia
    H/M for me, too. But I think before starting you should do a new thread or actualise the first post of this one to tidy up all the facts we have put together, like mod, voting system, etc.
    Oh, I intend to do that, friend. I just wanted to use this thread for all of the messy details, so we can keep the game thread neat and tidy.

    Ok, I'm going to go with H/M. Sorry, Spoofa. KH is actually fairly difficult in the beginning, so H/M should provide a decent enough challenge for veteran players while allowing our less experienced players to avoid pulling their hair out.

    On one last note, let's remember that this is meant to be fun. If you lose a battle, don't worry. If you have a bad reign, don't worry. A big part of the fun of a succession game is fixing things you think previous rulers did wrong.

    Ok, I think we're about ready to begin. I'm going to get the new thread going and organize all of the things we talked about.
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  19. #49
    Carthalo or Karali Member KuKulzA's Avatar
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    Default Re: Any interst in an EB succession game?

    city-mod still being used?


  20. #50
    Megas Alexandros's heir Member Spoofa's Avatar
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    Default Re: Any interst in an EB succession game?

    its okay city mod is a must btw.

  21. #51
    Carthalo or Karali Member KuKulzA's Avatar
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    Default Re: Any interst in an EB succession game?

    a MUST? oh alright... I go download it now...

    so when's the official thread gonna be up and the gaming started?
    Last edited by KuKulzA; 08-17-2007 at 01:24.


  22. #52
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: Any interst in an EB succession game?

    Sorry, guys, I had to go help my dad fix his stupid camper. I'm back now though. Ok, now I'm going to organize all of this, and begin the campaign this evening.
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  23. #53
    Member Member EasternScourge's Avatar
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    Default Re: Any interst in an EB succession game?

    Alright,I'm all ready to go.Except time.I can't do anything big (like battles) till tomorrow afternoon.But its Friday tomorrow (yes),so I'll be avaible for much longer than normal.Bring on the succesion game!

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