I was working on an intelligence trait ,the idea is that a character has a certain level of intelligence from his birth, and that smarter characters learn things faster than dumber ones. The trigger would be coming of age, and dad's intelligence should play an important role in deciding the level.
My problem:
How to make sure a character receives one level, if for example the chances for having the genius level are 10, the chances for average brains 50 and chances for monkey brains 20, there is still a chance a character receives no intelligence trait at all. Is it possible to make sure a character receives one level by filling the chances up to 100( in my previous example it would be genius chance 20, average 60 and monkey brains 20)?
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