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  1. #1
    Cynic Senior Member sapi's Avatar
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    Default Re: Forced March

    Just a guess, but you might be getting this impression from the fact that the general, as a cavalry unit, can always move further than the combined cav/infrantry units in his army.

    The best way to test this for sure would be to note the movement distance of units with the general in the stack, then remove him from it and recheck.
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  2. #2

    Default Re: Forced March

    that's no it, I got the same issue. when the general is alone, he can travel faster then any other unit (incl cavalry) with the "forced march" ability, but if he got even one unit, this doesn't apply anymore
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  3. #3
    Cynic Senior Member sapi's Avatar
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    Default Re: Forced March

    That is not, however, the fair way to test it.

    The only fair way to test whether this works or not is to compare the movement distance of the cavalry with and without the general; not the general with and without the cavalry.
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  4. #4

    Default Re: Forced March

    same thing there, no change in movement speed
    "Screw you guys, I'm going home..."
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  5. #5

    Default Re: Forced March

    It seems a pointless trait. The army should move faster. Maybe Kingdoms fixes it.

  6. #6

    Default AW: Forced March

    As far as I know it works only if the other units have been in the general´s stack since the beginning of the turn.

  7. #7

    Default Re: Forced March

    The way i am drawing my conclusion was i had a city with a garrison in it including multiple generals, one with the trait one without. The trait general could move farther than his brother, each by himself. Then I moved the trait general out of the city with a few units. Some other units without a general went along the same path and could move just as far. And I know that cav can move farther than inf can move father than arty, that wasn't it.

  8. #8
    Nolan Bushnell Cultist Member ataribaby's Avatar
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    Default Re: AW: Forced March

    Quote Originally Posted by Haudegen
    As far as I know it works only if the other units have been in the general´s stack since the beginning of the turn.
    I'd concur with that. Your Drillmaster general needs to be outside a settlement with a stack of units at the beginning of the turn in order for the trait to increase the movement of those units.

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