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  1. #1
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Forced March

    1. Just have a mixed (various troops) stack lead by a "forced march" general.
    2. Let the stack 'sit' for one turn to make sure everyone is in the stack at the beginning of the next turn.
    3. Check and note the movement distance with the general in the stack.
    4. Remove the general and check and note the movement distance for the remaining stack.

    If there is difference between 3 and 4: forced march was in effect for the whole stack. If there is no difference: alas, the feature is bugged. Unfortunately, I cannot test right now.

  2. #2
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: Forced March

    It works, and with a 25% bonus general it's obvious enough just from the movement area. Screenshots under the spoiler tag:

    Spoiler Alert, click show to read: 
    Cavalry before the General is added:



    Cavalry after the General is added and a turn passes:



    Infantry before the General:



    Infantry after the General is added:



    Ramses II

  3. #3
    {GrailKnights} Member hoetje's Avatar
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    Default Re: Forced March

    Seems clear it works then ;)
    -Verba mea aurea sunt

    -Verba volant , scripta manent

  4. #4
    Cynic Senior Member sapi's Avatar
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    Default Re: Forced March

    Quote Originally Posted by Ramses II CP
    It works, and with a 25% bonus general it's obvious enough just from the movement area. Screenshots under the spoiler tag:

    Spoiler Alert, click show to read: 
    Cavalry before the General is added:



    Cavalry after the General is added and a turn passes:



    Infantry before the General:



    Infantry after the General is added:



    Ramses II
    nice
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  5. #5

    Default Re: Forced March

    Thanks for the tests and screens, excellent work.
    The Ferrari comment was way off base, my logic was sound. After another test I found my problem:

    I started new game as Russia, Mikhail is Energetic (+15% move). Using my old test i moved one of the archers out of his stack as far as possible. Then I moved Mik + another archer, but they could move no further than the lone archer so I figured forced march didn't work.
    Using a new test: Move Mik plus one of his archers out of a stack as far as possible. End Turn. Move another archer from the original stack, he cannot catch up to the general+archer.

    Conclusion: All the units in a generals stack at the start of a turn get the bonus, even if the general does not move with them. My old test assumed this was false and was therefore flawed, not because I thought a foot unit could march as far as my general.

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