At the start of my Romani campaigns, I never manage to unify Italy before the "Year in History" trait arrives telling me that they'd already done it historically.
It's probably due to the fact that, upon beginning a campaign, one naturally assumes that the situation one faces is relatively stable; so being launched into a war with the Epirotes as the Romani - being given a "rolling start", as it were, and a 100 mph rolling start at that - is somewhat unexpected. Consequently, the initial delay (or "lurch") as the player gets to know his empire and what is happening around him may be what delays their actions.
Nevertheless, how would I defeat the Epirotes in Italy before the "time limit", if you will? It seems near enough impossible to me.
Indeed, has anyone considered making it somehow easier for the Romani to unify Italy in two or however many turns? Perhaps by placing Epirote/Roman armies in positions more threatening to the other faction at the start, in order to prompt the Roman player (and AI) into action. Or having a Roman spy in the Epirote cities, so that the gates are opened?
I don't know what happened historically - so if the army positions and compositions as they are now were actually attested to by someone, then fair enough, but I would assume that the scarcity of historical records for the period (more specifically, the scarcity of information on the Italian penninsula in 272 BC) would give you some leeway.
Again, if your hands are tied and your armies cemented by historical sources, then so be it - but trying to increase the pace of Italian conquest by the Romani in EB to match that of their real-life counterparts would be very much appreciated.
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