Sadiq, are you tired of only using your camels only as beasts of burden for trade?
Well then saddle up those mean spirited and ugly things and go kill some infidels!
Camels have the scare horses ability they are the only unit that does so and has been a time honored total war trait of our fluffy sand cows. In MTW2 there are only three camel units all which come from a Muslim faction: Camel gunners(moors), Bedouin Camel Archers(Egypt), and Taureg Camel spearmen(moors).
From my online and single player experience there is a huge camel lack in this game (and playing Muslim factions in general). I'm not saying that you should have armies of camel, even though that would be really fun but very costly, but camel are a very powerful cavalry support unit.
I have done tests with each of the camel units on med difficulty on Grassy Plain (so that their desert bonus isn't added) with the camel acting as a support unit.
For the Moors I had 3 Christian Guards as the main combat cavalry with 2 units of Camel Gunners or Taureg Camel Spearmen.
For the Egyptians I had 3 Royal Mamuluks and 2 Bedouin Camel Archers.
These two armies would face the uber powerful western knights each with 5 units of ass pounding fury including such units as:
Knights of Hospitaller
Lancers
Royal Banderium
Noble Knights
In each case the Muslim army did very well winning in almost every situation leading to understand how to use each camel unit effectively against western cavalry.
Bedouin Camel Archers: let them server their purpose as camel archers first, even though your heavy cavalry is outnumbered by superior knights they will hold their ground well while the camel archers can go behind the knights and fire away and when the enemy is bruised a bit send them charging in to break the enemy knights with their camel stench. From testing do not send them into battle the first chance you have because they are weak in combat and the knights can easily over power them even if the camel are coming from behind. I haven't tested against Cavalry archers but I would suggest to keep them away from them as much as possible or try to force a combat situation against the HA's as long as they are as weak as you b/c your smell will be an advantage
Camel Gunners: One of the coolest units in the game their long range missiles are very nice and the guns intimidate all enemy units. Like the Camel Archer the Camel Gunner should play its role as a Camel gunner shooting at the enemy and entering into combat against enemy cavalry when they have been reduced a little to force a break b/c they are weak in combat. The only problem with this unit is that it is very expensive.
Taureg Camel Spearmen: The only combat camel in the game, he is a very effective cavalry support unit but he must be used patiently to render his maximum effectiveness, Like the other camel units the Taureg should enter combat after it has been initiated by other cavalry units but should charge in as soon it has started instead of waiting like the missile camels should. They are by far the most effective horse killers and can break them in seconds with a well placed charge no matter how strong the knights are. The only weakness of this unit is that it doesn't have range and can't auto skirmish so you have to make sure to always have an eye on this unit so that it doesn't get hit by another unit of knights because 1 on 1 the camel will lose b/c of its poor weaponry and armor.
I hope you have enjoyed reading about the lovable desert cow the camel and its uses please feel free to give your insights on how to use this great unit!![]()
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