With things that don't wirte the whole address fo the file, such as descr_mount when it references the cas files for scorpion carts and chariots, how do I make these available in modswitches?
With things that don't wirte the whole address fo the file, such as descr_mount when it references the cas files for scorpion carts and chariots, how do I make these available in modswitches?
How do you mean?
You place the DM file in the mod folder and then change the path. In the case of chariots, wardogs etc. the texture is tied to the position of the cas file so you must have the cas file and the texture in the mod folder in the same relative positions as vanilla. You can leave the textur eline out completely I believe as it does not read it.
For the scorpion cart the line referencing the file is referenced as;
scorpion_cart.cas
referencing the RTW/data/models_unit directory.
so if I write it as
WHTW/data/models_unit/scorpion_cart.cas
It thinks I am referencing a file called
RTW/data/models_unit/WHTW/data/models_unit/scorpion_cart
how do I make it reference
RTW/WHTW(the modfolder)/data/models_unit/scorpion_cart.cas
What are you trying to achieve? Do you wish to reference a vanilla cas and tga file or a modded cas file / tga file?
Are you in a Bi or RTW modfolder?
I cannot remember right now if the ../../ prefix repathing method works in DM.
each ../ would take it up a level - though I seem to remember this may not work for this file. Give it a try and maybe someone who works with vanilla models and rtw can help as we have our models in our own modfolder in fatw and have never needed to get a vanilla model working in the way I think you are trying (though I am not sure what you are trying exactly).
EDIT: This thread may be of some use: https://forums.totalwar.org/vb/showthread.php?t=86625
Last edited by Dol Guldur; 08-12-2007 at 23:00.
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