- Unreal Tournament (an adrenaline kick stronger than sex!)
- Deus Ex (so many options, so good gameplay, and excellent story!)
- Prince of Persia: Sands of Time and Warrior Within (basically what all previous platform, adventure and puzzle solving FPS/3rd person games should have been. The story in the 2nd was cool, when you started to realize who that odd guy you met a few times actually was, and with the Dahaka chase scenes.)
- Hitman Contracts and Hitman Blood Money (like PoP and OFP, another example of gameplay of a particular genre created out of combining the best of the existing and adding new innovations - in the case of Hitman, using disguises. The earlier Hitman games all had some huge scale flaws mixed into the greatness, but the flaws in Contracts and Blood Money are minor and not game breaking)
- Vampire Bloodlines (most atmospheric RPG game I've played since Deux Ex!)
- Mafia (good car nostalgia mixed with dense action and good story. The sometimes sadistically hard 3rd person shooting levels sometimes ruined the fun though)
- Operation Flashpoint (basically combined the best of all wargames and added more, making it the ultimate tactical/FPS war game - I have still not seen anything better! Only downside was the IMO not so good mp)
- Red orchestra (for bringing OFP war game quality to a ww2 setting, and being a more mp focused game than OFP!)
- Medieval Total war (a tactical strategy game which allowed me to finally, unlike the other strategy games, command actual battles. Even though in real life grand strategy is far more crucial than battles, commanding battles is an excellent game idea and at the time it was revolutionary compared to the previous resource collection focused strategy games which IMO were quite dull. Technically, Shogun introduced this revolutionary TW gameplay before Medieval, but I didn't discover TW until MTW was released, and decided to buy MTW instead - and MTW was good enough to keep me occupied until RTW came, so I never got around to buying STW, and only played the demo.)
- Europa Barbarorum (most historically accurate ancient era strategy game, and excellent gameplay innovations considering the engine limitations! Made up for the disappointment in terms of historical accuracy RTW was)
- Europa Universalis II (the deepest and most complex grand strategy game I've played. Some triggers were odd, such as orthodox or muslim factions because of their religion developing technology slower, but if you don't see the triggers as cause-and-effect things but a way to abstract the historical situations in as few variables as possible, it feels very historically accurate because the technology of orthodox and muslim factions was temporarily developing a bit slower during the time frame that EUII encompasses. Only downside is that battles aren't played out like in TW, and that the real-time map can be too fast compared to turn based!)
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