Hi org residents, my name is goldendunner and this is my M/M short Julii Campaign to unlock the unlockable factions.
I prefer to use large unit sizes as opposed to normal which can be altered in the options menus on the main menu. I like to use large unit sizes as I find the battles to be much more interesting. The down side to this is that your cities can be depleted in the early game and the losses tend to be higher. This is more true when faced with a powerful foe and the war drags out for a nu,ber of years although with the Julii you are fighting barbarian and in the short campaign pretty much only Gaul and Rebels.
I do not like to read guides which say 1st turn- move your diplomat to location 124,78 (example) so I will not do this that way. I will write this as I do it so basically it is a guide to compare different techniques.
1st turn (awful joke)
I set the taxes in my towns, Arretium and Ariminium to high and built a trader and a port respectively in the settlements. In Arretium I also queued a unit of town watch. So thats what I spent. I moved my Spy, Decimus Curtius to the ford in Patavium. Then I sieged Segesta with young Vibius and his army of two experience 1 Hastati and one unit of Velites exp1, I attacked straight away with 3-1 odds infavour of Vibius.
I deployed as close as I could o the Rebel town and attacked with my Velites with my Hastati covering them which forced the Rebels to attack me so I countered them with my Hastati and switched the attack with my velites to the idle peasants to minimise friendly fire. I routed the Warband after killing their captain with minimal losses. I used hit and run tactics with my general to the remaining Rebel forces on the plaza, clear victory although I lost 21 men which is IMO too high.
I occupied the settlement and lowered tax rates to low. I constructed a Governors House in the settlement.
I also sent my diplomat to Gaul territory.
Before my next turn a Gaul diplomat arrived at my capital for trade rights, I played it cool and made 1000 Denarii out of it. So there was me thinking I could wait a few turns, build up my economy, get an army and wage war upon Gaul for Patavium first which I find to be quite built up and a good economic base. No, no, no. The Senate sent a mission my way to take Mediolanium which took me by suprise as I was expecting a turns wait then "Take Caralis" which I could ignore with it only being a short campaign, never mind.
Something that bothered me was the lack of trade for a civilised Roman Faction, only 415 for the turn but all that will hopefully change when my construction finishes for my towns. I traded my Hastati units in Segesta to one full unit and one incomplete. I sent the incomplete unit to be retrained in Arretium, I also recruited another unit of town watch.
In Segesta I built a wooden palisade. I moved my spy to check out Lugotorix who was encroaching on the ford to see if he was a threat to Rome's glory, his army comprised of generals bodyguard, barbarian cavaly, two warbands and a skirmisher unit. I moved Flavius to the edge of my territory as a warning with his army of generals bodyguard, two Hastati exp 1, triarii exp 1 and Roman Archers exp 1 which I deemed enough, that was me finished for this turn.
I will post more as I progress with this campaign. I am open to constructive critism and suggestions on what to do next, I am only a beginner, ah modesty.
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