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Thread: Samurai Warlords - Multiplayer desync (possible reason)

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  1. #1
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Samurai Warlords - Multiplayer desync (possible reason)

    I should add that the error didn't show in a 4v4 Custom battle. So, even if your 4v4 custom battle test runs smoothly, that's no guarantee that a 3v3 MP match will work, too.

    R'as

    Singleplayer: Download beta_8
    Multiplayer: Download beta_5.All.in.1
    I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
    Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller

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    Toh-GAH-koo-reh Member Togakure's Avatar
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    Default Re: Samurai Warlords - Multiplayer desync (possible reason)

    Thanks for the info R'as al Ghul, and for the stated plan for Sunday. Days like last Sunday happen in TW MP, so not a big deal in my book. I'm glad we're going to give Beta 8 another whirl, as the idea of going backwards to Beta 5 doesn't thrill me much, though I do want to be able to play consistently without the technical issues. In the interests of all as we have only a few regular players, I'll install a copy of Beta 5 to be ready, just in case we have issues with Beta 8 on Sunday.
    Be intent on loyalty
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    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: Samurai Warlords - Multiplayer desync (possible reason)

    Roger that. THanks Ras.

  4. #4

    Default Re: Samurai Warlords - Multiplayer desync (possible reason)

    For Samurai Wars beta5, I recommend using CBR's beta5 installer because it comes with the 11b stats and the correct deadpage file to show corpses. The older beta5 zip file doesn't include these, so you'll need the Samurai Wars 11b stats if you use the older beta5 zip. CBR's installer enables the Samurai Wars 11b stats by default. Don't use the stat swapper because you'll get the 10b stats by mistake.
    Last edited by Puzz3D; 08-15-2007 at 16:44.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  5. #5
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Samurai Warlords - Multiplayer desync (possible reason)

    Quote Originally Posted by Puzz3D
    For Samurai Wars beta5, I recommend using CBR's beta5 installer because it comes with the 11b stats and the correct deadpage file to show corpses.
    Ah yes, I didn't think of that. Thanks Yuuki.
    I've changed the link and info.

    Singleplayer: Download beta_8
    Multiplayer: Download beta_5.All.in.1
    I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
    Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller

  6. #6
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Samurai Warlords - Multiplayer desync (possible reason)

    The same version that I tested with CBR last week and which ran fine then crashed again this Sunday.
    My beta_5 version runs fine on the same machine with the same directx.
    The directx error I mentioned above appeared in both versions, so I guess it's unrelated to our problem.
    It's still the case that beta_8 runs for some people and we've been playing it for weeks/ months.
    Atm I don't know what to do and how I can find out what the problem is.

    Maybe I'll make a completely new MP version based on beta_5.
    I did upload an add-on some time ago which contains the frontend files for the lobby, a new japanese flag and the japanese battle order icons. That should work in any case and I'll post the link again.
    What I really miss from beta_8 are the great maps and the beautiful textures. Maybe they go together with the beta_5 animations. Then there's the missing reload animation for the archers, maybe that fits in, too.
    What probably won't work and may be cause for the problems are the animations for cav.
    I'll keep you updated.

    Gah.

    R'as

    Singleplayer: Download beta_8
    Multiplayer: Download beta_5.All.in.1
    I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
    Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller

  7. #7
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Samurai Warlords - Multiplayer desync (possible reason)

    I'm not really satisfied with switching back to beta_5.
    Of course, the most important thing is being able to play the mod at all.
    But I feel as if countless hours of work have been spent for nothing.
    Things missing in beta_5 MP:
    - models (Pagodas, Temples, cherry trees, etc)
    - map textures
    - cav animations
    - despeckled monks (no black spots)
    - rectangular unit flags
    - battle-order icons
    - lobby design
    - a large number of clans

    I'd like to hear your opinions on beta_5. What do you miss, what can be left out and what do you absolutely need in terms of graphics.


    R'as

    Singleplayer: Download beta_8
    Multiplayer: Download beta_5.All.in.1
    I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
    Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller

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